Can someone help me understand the math behind SRB2Kart's handling physics?

Nex

shoulder button camera control enthusiast
I want to make a karting game in Godot as a personal project, and I want it to have good, responsive handling. SRB2Kart has very good handling, so I think it'd be a decent idea to replicate that, but I can't find any resources going over the physics, and I certainly can't read the source code. Can somebody who does know how it works help me understand it?
 

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