Zarosguth
Ammonium chloride is my favourite ionic compound.
I would like to preface this post by saying that I am not a sprite artist. I don't know how people manage to make the amazing sprites they do and it is all black magic to me.
I have been working mainly on Alt Metal's appearance for a while. I started by modifying the existing vanilla Metal Sonic sprites and quickly found that even that was something I struggled with. I managed some modifications of Metal's feet as I attempted to recolour Metal to look like Metal Sonic 3.0 from Sonic Rivals 2 after finding out about 3.0's existence on the Sonic News Network wiki. Then when it came time to tackle the markings on the head I quickly found myself unable to make anything look nice.
So a change in plans was needed. I kept the change in feet because I had that done at that point anyway and I like how it looks. But I needed something more to differentiate Alt Metal from vanilla Metal. In an attempt to get something going I dove into the game's vanilla sprites and came across the sprites for the first boss. Seeing those, inspiration struck. And the nice thing was that while I still needed to do some sprite editing, the bulk of work was actually coding related, which is something I find much easier (and more fun, honestly) to do.
A bit of a story to explain how I came to the following result:
Now of course, just having these boosters float alongside Alt Metal wouldn't be that amazing. So on top of being there, they also have their own visual effects for the various moves Alt Metal does, as seen in the following gif.
The homing thok also has its own visual effect now. I'm personally not very fond of it, highly likely to change it to something nicer looking. Consider it a placeholder I guess.
On top of that, one might notice that the vfx (jet fumes, electricity, etc) are all yellow now. If this is not to your liking a new option to the settings menu has been added to switch between three colours for the vfx, these being light blue, yellow and red.
The affected effects are the electricity (both passive and homing trail), jet fumes and the boost circle effects.
On top of these visual changes, I have also done some more work on the abilities, specifically when in Super form.
(I do want to note real quick that I'm really happy with the fact that everything you see Alt Metal doing here uses only Jump and Spin.)
I might tone the super abilities down a bit. I'm also not sure on the super colour I've chosen. I might add a custom super colour instead. For now I just wanted something that wasn't the default 'rust' super colour.
Now, the main problem I have with this project's progression is that I will need CSS art at some point. If anyone who sees this is at all a sprite artist and would be willing to work their magic for me, please shoot me a DM.
Finally, I am still workshopping a better name so any suggestions are still very welcome.
Thanks for checking out this update!
A fun little extra detail I added just now:
I have been working mainly on Alt Metal's appearance for a while. I started by modifying the existing vanilla Metal Sonic sprites and quickly found that even that was something I struggled with. I managed some modifications of Metal's feet as I attempted to recolour Metal to look like Metal Sonic 3.0 from Sonic Rivals 2 after finding out about 3.0's existence on the Sonic News Network wiki. Then when it came time to tackle the markings on the head I quickly found myself unable to make anything look nice.
So a change in plans was needed. I kept the change in feet because I had that done at that point anyway and I like how it looks. But I needed something more to differentiate Alt Metal from vanilla Metal. In an attempt to get something going I dove into the game's vanilla sprites and came across the sprites for the first boss. Seeing those, inspiration struck. And the nice thing was that while I still needed to do some sprite editing, the bulk of work was actually coding related, which is something I find much easier (and more fun, honestly) to do.
A bit of a story to explain how I came to the following result:
Now of course, just having these boosters float alongside Alt Metal wouldn't be that amazing. So on top of being there, they also have their own visual effects for the various moves Alt Metal does, as seen in the following gif.
The homing thok also has its own visual effect now. I'm personally not very fond of it, highly likely to change it to something nicer looking. Consider it a placeholder I guess.
On top of that, one might notice that the vfx (jet fumes, electricity, etc) are all yellow now. If this is not to your liking a new option to the settings menu has been added to switch between three colours for the vfx, these being light blue, yellow and red.
The affected effects are the electricity (both passive and homing trail), jet fumes and the boost circle effects.
On top of these visual changes, I have also done some more work on the abilities, specifically when in Super form.
- Super Alt Metal Sonic gets 4 maximum charges rather than the default 2,
- When charging Super Alt Metal is instantly at full charge,
- All charge moves (Jump, Thok and Stomp) have an Armageddon shield effect (though with smaller radius).
- Rush Mode builds up twice as fast while Super,
- The Rush Mode boost can be activated in mid-air while Super,
- Boosting like this makes it so no altitude is lost for the duration of the boost,
- However, rings will be burned slightly faster than normal this way.
(I do want to note real quick that I'm really happy with the fact that everything you see Alt Metal doing here uses only Jump and Spin.)
I might tone the super abilities down a bit. I'm also not sure on the super colour I've chosen. I might add a custom super colour instead. For now I just wanted something that wasn't the default 'rust' super colour.
Now, the main problem I have with this project's progression is that I will need CSS art at some point. If anyone who sees this is at all a sprite artist and would be willing to work their magic for me, please shoot me a DM.
Finally, I am still workshopping a better name so any suggestions are still very welcome.
Thanks for checking out this update!
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A fun little extra detail I added just now:
The boosters explode when Metal dies.
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