How would it check for a new version though? Unless you put up a small script that you update yourself (which isn't even very efficient) I don't see how you could do that.
Zanyhead said:cuz itz teh ROXXOR!!! no, just kidding, don't know, but i use it to destroy people in race :)
yeah, before anyone joins, I snag all the emeralds and grab some rings, then go back to the start, as soon as someone joins, BAM!
ViralZero said:It's cheap playing people like you that tick me off. "OMG RACE ME OR MATCH ME I"M SUPER! YOU CAN'T BEAT ME! I'M SO GOOD, HA HA HA HA!" :x
ree-c said:We need a climb without glide ability, maybe wall kick like SPMoves. Jet glide, "Thok glide"...
Super mystic sonic said:ree-c said:We need a climb without glide ability, maybe wall kick like SPMoves. Jet glide, "Thok glide"...
placeholder. Try the triple jump as well.
case 4: // Double-Jump
if(player->superready && !player->powers[pw_super]
&& !player->powers[pw_jumpshield] && !player->powers[pw_fireshield]
&& !player->powers[pw_watershield] && !player->powers[pw_ringshield]
&& !player->powers[pw_bombshield] && !player->powers[pw_invulnerability]
&& !(maptol & TOL_NIGHTS) // don't turn 'regular super' in nights levels
&& (player->charflags & SF_ALLOWSUPER))
{
P_DoSuperTransformation(player, false);
}
else if(player->mfjumped && !player->secondjump)
{
player->mfjumped = 0;
P_DoJump(player, true);
player->secondjump = 1;
}