742mph
My work is never done yet
Alright, and also, you're using which resolution? I can't get the HUD right positionned like that in software with my PC ><
I'm using 640x400. Also, now that I've played through all of Floral Road, I have a couple of small criticisms:
*Please don't use descriptive subtitles. Nothing ruins the atmosphere of a dark flooded cave like the game telling you that it's a dark flooded cave.
*Avoid placing multiple air bubble patches right next to each other in natural environments. The fact that they always spawn bubbles at exactly the same time makes them look quite unnatural.
*Speaking of the cave in Floral Road 2, it could stand to be just a tad brighter. Atmosphere is great and all, but sometimes it needs to be sacrificed so you can see the edges of the platforms.
*You can walk right through the ropes on the sides of the bridges in Floral Road 3. Also, it seems at least one of those bridges doesn't quite render properly:
*Metal Sonic's laser orbs are so large they almost seem to come from above his body, and the object's painchance needs to be in FRACUNIT scale or else it won't explode correctly.
*Please don't use the turret charging sound effect for when Metal Sonic is firing. SRB2 players are trained to be prepared for an attack when that sound ends, not when it begins.
Other than that, though, this mod looks like it's coming along nicely, and Floral Road is definitely an improvement over the beta version (for the most part). Good job with what you've done so far.