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About the next contest... (Jan/Feb 09, not the current one)

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What Kaysakado's getting at, for those who didn't understand the implication, is that Single Player entries already allow for custom wad/soc content. Placing enemies into the custom material pack would be a waste of size and you're better off just adding them into your wad.
 
SRB2WikiSonicMaster said:
Thing Type 13370 - Upside-Down Torch Flame
Thing Type 13371 - Tumbleweed
Thing Type 13372 - Invisible Quicksand Launcher. (Note: You'll have to put large clumps of these for them to function properly.)
Thing Type 13373 - Upside-Down Gargoyle

Just a few things to say about these:
1: The upside-down flames don't have an SOC entry to attach the flame lighting in OpenGL.
2: An increased radius on the quicksand launcher might be beneficial in that you wouldn't have to place so many to get the desired effect.
3: Maybe there should also be a separate upside-down gargoyle object that is pushable? I don't know if ceiling switches are possible, but it would make for a neat puzzle if you had to push a gargoyle that's on the ceiling in order to press a switch.
 
Any chance that custom music is allowed? If so, I'd be more than willing to donate my Chemical Plant ogg into the mix. I don't think the file size is significant (considering the music is slightly lowered quality and is looppointed), and it appears to be a popular tune among the Single Player division. I've gotten asked if a level author could use the song like three or four times now.
 
This is a recreation of the Hoops from Sonic Riders. Works for all characters. Use RunSOC = HOOP in the level header if you want this effect; otherwise, use RunSOC = NOHOOP in the level header to kill the SOC, so that it doesn't rub off onto other levels. More instructions inside the MAINCFG.

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Blue Warrior said:
Any chance that custom music is allowed? If so, I'd be more than willing to donate my Chemical Plant ogg into the mix.

If you're willing, then donate it already! =P
 
The last day for submissions will be December 16th at 7:00 PM Eastern US time. If you want something added to the resource package, have it posted in this topic before then.
 
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