I already used lvlconv to update all the levels, and spend hours organizing the textures. There was always something that needed to be done again, which meant having to reorganize PNAMES. I must of done it more than 5 times. Actual textures being ported to the 1.1 pallete is the easiest thing in the world, so that didn't take long.
Then there's the annoying texture crash. Somehow in ME, I have to remake some of the textures in TEXTURE2, or something similar to that. That one also took a while.
Now, I already moved to coding. I'm slowly porting piece by piece, trying to organize things while I'm at it, and only adding the stuff I really need. I can't even playtest it, because one code won't work without another code, and that one leads to another code.
So I'll probably just port Riders to ME, add the final Riders level, make the game compatible to Match (excluding bots), and add moving cars to Metal City, before I release RidersME. I'm still hoping people here will make more Mario Kart levels for me to add to the mod. Bots in ME? It all depends if the latest SRB2JTE is somewhat compatible with ME. All I need them to do is to walk straight, and to know if they're close to a sector. I don't need them to do any targetting either. But we'll see how things goes later on this week.