Yeah, but-You're going to fix the edges a bit though, right?
Good job; It looks much nicer and neater now. I was going to do it, but I see you have done it yourself. Something else I've a nitpick about: I didn't smooth out the edges of the highlight and the shade of the final two frames (waving finger) correctly. Does anyone else notice that, or is it just me?
oops
Oops. So you mean like this?:Now they look a lot like those Aquatic Ruin badniks. I'll be blunt, the vanilla Buzz sprites don't need an entirely new design, they just need a sprite revamp. The design you went for in here is way more simplistic than it needs to be.
Wow that's looking really smooth good job
A character for a thing I'm doing.
A character for a thing I'm doing.
The stand is changed, but those aren't feet. It's supposed to be jagged because the top jagged part and the bottom fit together to create the illusion of a sharp-toothed mouth.The Monitor Strikes Back. Also looking at the sprite some more, I can't tell if the stand for the monitor is unchanged or not but it looks like it has little feet similar to Blue Cube Wisp.
Yes, this is exactly my intention. A gliding Knuckles player would also be able to pick up another player, too.Could this result in a possible mod for a Tails player to pick up all the other players in the game?
I didn't update it; the animation has 20 frames, and it's smooth because I rendered it in Blender, a 3D-modeling program, and used frame interpolation. I only had to manually key-in 5 frames and it automagically smooths out the frames inbetween.Also just noticed you updated the sprite for your Monitor Badnik (I assume?) and the animation is so smooth. How many frames does it have?
I didn't update it; the animation has 20 frames, and it's smooth because I rendered it in Blender, a 3D-modeling program, and used frame interpolation. I only had to manually key-in 5 frames and it automagically smooths out the frames inbetween.
Yes, this is exactly my intention. A gliding Knuckles player would also be able to pick up another player, too.
I think that player grabbing Knuckles from below is kinda normal but seeing Sonic riding Knuckles while his arms point upwards will be funny unless you want use custom graphics for that but that will mean not having support for custom characters unless they will use what i said before (that silly grab animation while riding knuckles)Thanks for the feedback; I think I'll try going the Sonic Advance 3 route and have the player above Knuckles instead of below him, so you might even have the chance to stand on his head while he's climbing a wall.