Brown. 10chars - Nah, but yeah, brown. Because, well, it looks much more like random wood, rather than some kind of expensive-ish machine-mass-produced minecart made of precisely cutted and precisely red-painted wood... which isn't exactly what I'd expect to find in a desert (provided the mine cart is made with Arid Canyon Zone in mind), even though the warning stripes and metal looks fine to me.This minecart comes in brown or red; which do you prefer?
Dude, that is awesome.I animated the wheels and used a slightly different brown palette that doesn't look so dull:
Toaster's? Is somebody else also making a minecart?
I can't use Iceman's animation. Looking closely at it, he thought the wheels were rotationally symmetrical when they aren't, and now every single wheel wobbles. (i love you no matter what tho ice <3)
I think this is as final as it's gonna get unless the devs themselves make some suggestions, since I kind of have other things I want to be working on now. :V
Add some bounciness to that shit and then we're good. Also what about the red one? (Also I liked both of them.)I animated the wheels and used a slightly different brown palette that doesn't look so dull:
<Scootaloo> the issue with bouncy is I don't wanna deal with syncing the overlay with the cart
<Scootaloo> and I wanted the animation to speed up the faster the minecart went :[
What animation? The only thing there is the spinning of the wheels which isn't that visible, and that's already fast enough that you'd be hard pressed to notice it going faster on that small frame. You'd want a different animation entirely for showing it "going fast" at that point. Bouncing and other player character shenanigans is pretty much the most visible thing you could change between speeds otherwise.We are running circles at this point.
You say this as if we can't make the camera do whatever the hell we want - why would it have to track with the shaking of the player sprite instead of just being offset from the cart itself? That's silly.it would easily cause the camera to move up and down along, causing it to be really shaky.