I'll Begin said:
More kinds of crumbling FOFs including glass, metal, leaves, etc. Sound effects to match.
I just found out about
Sector Type 1500-1515, so this can already be done spritewise if you add your own glass, metal, leaves, cake, etc. But we need a similar Sector Type that does the same thing for sounds.
Also, I thought of how you could make each character have their own SOC effects and MD2s.
When making SOCs for characters at the moment, you have to modify the states of the Player. Maybe a special variable for the purpose of making only affect characters with a certain sprite name instead, what I mean to say is, something like either PLAYRSPRITE = PLAY or PLAYSPRITE = TAIL, etc. or PLAYSKIN = Sonic, Tails, etc.
If you want the SOC to affect all characters, you can leave that variable out.
As for MD2s, simply assigning them to TAIL, etc. instead of PLAY will make it only affect Tails, for example. I'm not sure what you could do to make MD2s affect all characters, but why would you want to.
Alternatively, if you could put MD2s in WADs then you could do the following:
- If it's a character wad with an S_SKIN, then naming the lump the same as the sprites would give the option to use an MD2 if gr_MD2 = on. You then place it with the sprites and it works the same way.
- M_START and M_END similar to S_START and S_END with models. This could probably also be used for character wads, but then it would affect all characters that use a certain sprite name.
End of suggestion. Wake up.