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#1 | |
Administrator
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Posted by Rob Tisdell on 01-02-2018 08:51 PM.
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#2 |
Friendly Neighbour-Hood
Moderator
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We forgot to mention in the news post, but crashes with SRB2 no longer log anything to errorlog.txt, just in srb2win.RPT. As always, crashes with the game should be reported to this thread so I can debug them as they are reported: https://mb.srb2.org/showthread.php?t=38199
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My page stuffed full of MIDI goodness! The Hitchhiker's Guide to the Robo-Hoodiverse Timeline of Sonic Robo Blast History! That's an uppercase i, not a lowercase L, for the record. Also, it's pronounced "Yes-tin". |
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#3 |
oof
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R.I.P kicking Player 2 for shits and giggles, those good times will be missed.
It's good to see the mouse issue is fixed, even if I never encountered that bug. |
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#4 | |
Wandering Protagonist
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What's a mod ID?
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#5 | |
nil
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It's a version number embedded into the SRB2 executable that is sent to the master server for it to report what is the server's version.
Modders can compile SRB2 with a different mod ID, if they want. It will show as an unknown version due to the number probably not being in the master server's database. You can ask for one if you're making a mod or something. Used mainly to differentiate versions like for example vanilla SRB2 from TopDown, Kart and even different versions of vanilla SRB2.
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#6 |
Friendly Neighbour-Hood
Moderator
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For those who use the "PlayerSpawn" Lua hook and would like their functions for that hook not to do something for spawning at starposts (or otherwise to do something special specifically for starposts), I believe the game itself uses player.starposttime to check whether the player has a starpost set or not (0 = no, anything else = yes). So, naturally, we do the same thing in Lua to test this.
So the following code, for example, would print one message if the player spawned at a starpost, and another if they didn't: Code:
local function pspawntest(player) if player.starposttime print("Player "+#player+" has just respawned at a starpost!") else print("Player "+#player+" has just spawned!") end end addHook("PlayerSpawn", pspawntest) (only snag may be that bots don't actually ever respawn at a starpost regardless of this value, though I don't recall if they ever actually activate them themselves anyway)
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My page stuffed full of MIDI goodness! The Hitchhiker's Guide to the Robo-Hoodiverse Timeline of Sonic Robo Blast History! That's an uppercase i, not a lowercase L, for the record. Also, it's pronounced "Yes-tin". |
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#7 |
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Um....I don't know if its just me, but for some reason my computer is detecting the patch release as malware. Or something of that nature. Help anyone?
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#8 | |
nil
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Yeah.
You could do at least one of these:
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#9 |
チェン!
Administrator
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It's not just you. We've been getting a lot of false positives for 2.1.20 for some reason, and we still haven't tracked down why. The game is clean, regardless.
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#10 |
I'M THE TRASHMAN. #EATTRASH
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I await the day when 2.1.21 happens.
By that time, unicorns are resurrected and brought to people as pets.
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WHOM DARES ENTER MY VILE LAIR? |
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#11 |
Another Sonic recolor...
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This malware thing never happened to me on Windows 10. Maybe I'm not on the newest version.
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Hope Stephen Hawking's sacrifice was good enough to the gods on the MB we call the administrators. |
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