super mega sonic
Member
Editing
how about making Death Egg Zone in Sonic 1 Game Gear Blast as a last
level :D
how about making Death Egg Zone in Sonic 1 Game Gear Blast as a last
level :D
The problem is that that only works if the floor texture is built that way itself. SRB2 is making the water translucent, rather then brightening the ripple marks on the floor. So it doesn't really work that way.Boinciel said:Dark Warrior said:I like it. I like it a lot.
It was a very well built pack.
Issues I noticed were few...
One was that Bridge zone used water texture on the floor, which doesn't look right.
It's supposed to be like the light reflected to the bottom of an almost still pool.
While you make a good point, they still deter from the level. For example, someone doing a speed run could quite accidentally hit a spring and ruin his run.Boinciel said:Dark Warrior said:Another was the overuse of springs. It's not hard to just jump through the holes where the springs are set up.
Sure, but springs are more fun. Besides, it's kind of a stalling tactic and it shows how much springs can work in unison. They make a 30 second level seem much longer.
Yes, that might work, if the point of it is to make it less translucent. I thought the point was to try and make it solid when I saw them. :xBoinciel said:Dark Warrior said:Don't have 4 layers of water in GHZ. It just looks bad that way.
Should I cut it down to 2? One layer is too transparent, but an opaque layer doesn't look right.
What you should do next time is have the finished levels work in order, at the start of the game, rather then refer to unfinished ones. That way, people don't have to dig through the Multiplayer option to see the levels. ;)Boinciel said:Dark Warrior said:Other then those, yes it was fun. But next time, consider finishing the levels you have set up as the first ones in Single Player, hm? ;)
Yeeaaaah, I kind of got side-tracked at the beginning. It's just the blasted ADHD.
Boinciel said:Hmmm... Which zone/act was that?
BlueZero4 said:Boinciel said:Hmmm... Which zone/act was that?
Dunno why, but MAP16. Oh wait, is that in your pack?
*checks*
Hmm. XWE and Doom Builder don't see it.
*checks again*
SRB2 has that map as RVZ.
*checks one last time*
Nothing. On the other hand, MAP06 has some ridiculously far away control sectors.
Jurai_Madman said:What concept boss? If you can SOC, you can make a variety of AI scenarios for a boss.