TheDarkArchon said:Yeah, the engine would need proper slopes in order to get the effect to not look blocky.
Flame_the_hedgehog said:shuffle actually has a program called Slopeswin.exe (yes... Slopes do WIN ), it shows slopes only in OGL mode
Erm. You can have as many slopes as you want in one level. And the height of the slope goes higher if you lengthen the sector.FoxBlitzz said:Flame_the_hedgehog said:shuffle actually has a program called Slopeswin.exe (yes... Slopes do WIN ), it shows slopes only in OGL mode
... and only one per level, with the only direction being west, and the height being invariable, and the start of the slope only working at floor level 0.
Shuffle said:Erm. You can have as many slopes as you want in one level. And the height of the slope goes higher if you lengthen the sector.FoxBlitzz said:Flame_the_hedgehog said:shuffle actually has a program called Slopeswin.exe (yes... Slopes do WIN ), it shows slopes only in OGL mode
... and only one per level, with the only direction being west, and the height being invariable, and the start of the slope only working at floor level 0.
Shuffle said:Then you didn't read the damn README -_-;;;;;
Lostgame said:Great work-but slow as f' in OGL-the only mode I can run in.
Regardless, nice work, I eagerly await that GHZ thing!
Try a fifth link because your brain isn't available, you just made a 4 month bump.The Blue Panther said:try a fourth link because it isnt available.