Gemini Spark
The EX version
SRB2WikiSonicMaster said:I may place Player 2-32 Starts in a death pit to further reinforce this.
I saw him do this. lol
SRB2WikiSonicMaster said:I may place Player 2-32 Starts in a death pit to further reinforce this.
SRB2WikiSonicMaster said:Um, Poison Prison Zone is not playable in coop and race. Only single player. I may place Player 2-32 Starts in a death pit to further reinforce this. The Tails-Knux-only route would become accessible as Sonic in a netgame and vice versa. Only one person could even use some of the teleports (I used Trigger Once) making everyone else stuck. The rush against the rising acid would also not reset if you died. In 1P, it does reset, but not in coop/race.
Hyperknux said:.Added colormaps to Mineral Valley act 1, it has a white-very pale yellow which is nearly like a white-color which I think suits the water.
Gemini Spark said:Hyperknux said:.Added colormaps to Mineral Valley act 1, it has a white-very pale yellow which is nearly like a white-color which I think suits the water.
Does it change the actual color? I thought you wanted to keep it clear because it's mineral water... If it's going to be pale yellow, some people *might* get the wrong idea...
Hyperknux said:SRB2WikiSonicMaster said:Um, Poison Prison Zone is not playable in coop and race. Only single player. I may place Player 2-32 Starts in a death pit to further reinforce this. The Tails-Knux-only route would become accessible as Sonic in a netgame and vice versa. Only one person could even use some of the teleports (I used Trigger Once) making everyone else stuck. The rush against the rising acid would also not reset if you died. In 1P, it does reset, but not in coop/race.
What?
I swear that stage is in a different mod isn't it?. You must of got it mixed up with something else. As for stages concerned, I already have them planned including the future stages for the single player mode.
So far at the moment, this is what's being done.
.Added colormaps to Mineral Valley act 1, it has a white-very pale yellow which is nearly like a white-color which I think suits the water.
.Not far from finishing act 1 of Metal Mechanism.
.Finished Revemp of Secret Zone.
SRB2WikiSonicMaster said:Hyperknux said:SRB2WikiSonicMaster said:Um, Poison Prison Zone is not playable in coop and race. Only single player. I may place Player 2-32 Starts in a death pit to further reinforce this. The Tails-Knux-only route would become accessible as Sonic in a netgame and vice versa. Only one person could even use some of the teleports (I used Trigger Once) making everyone else stuck. The rush against the rising acid would also not reset if you died. In 1P, it does reset, but not in coop/race.
What?
I swear that stage is in a different mod isn't it?. You must of got it mixed up with something else. As for stages concerned, I already have them planned including the future stages for the single player mode.
So far at the moment, this is what's being done.
.Added colormaps to Mineral Valley act 1, it has a white-very pale yellow which is nearly like a white-color which I think suits the water.
.Not far from finishing act 1 of Metal Mechanism.
.Finished Revemp of Secret Zone.
I was replying to Gemini's comment. He suggested that maybe my level go into your mod. I was saying why my level can't. Actually, the whole route accessibility thing in PPZ (my level)--the alternate path is instead COMPLETELY blocked off.
Hyperknux said:I tried another palette, and quite liked this one. It's a Silver-Blue palette.
http://www.sendspace.com/file/zp2p9z
What do you lot think? Sorry it's on sendspace. The imageshack server has crashed which is a pain in the ykw since I was about to upload it on there. It will be uploaded on the forum page once the srever is back together, for the time and being, please download it if you want to look at it, thanks.
Chaos said:Can add player/difficulty only paths?