small question but how do you make those clouds?hello it is i smoklybonkly
we have more detail
both paths has merged back into one again (HOORAY)
short drift section being made (i will cry if v6 makes this look so scuffed than it already is so hopefully motdspork will keep the automatic drifting or at least give an option to enable or disable it)
began to plan adding secrets
level is reaching 1:00 mark (roughly 50-first path, roughly 58-second path), planning to stop around 1:30 as it's greenflower after all
changed cloud textures so it blends better (turns out they didnt use anything else but scroll ceiling texture so all the translucent fofs i made was useless though i decided to keep it even if it looks trippy because its cool)
gfz is about 70-75% done (secret or fun stuffs hasnt been added yet)
christmas
just a week away
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nope, no demos would be released, sorryDo you have plans to release a Demo?
used a translucent floor-over-floor and used a combination of greenflower zone's cloud textures, then put a move tagged floor/ceiling linedefs to make it move to one directionsmall question but how do you make those clouds?
Don't be sorry. Your making good progress, it's not your fault this week will be stressful. Do what you can no matter what gets in your way!nope, no demos would be released, sorry
used a translucent floor-over-floor and used a combination of greenflower zone's cloud textures, then put a move tagged floor/ceiling linedefs to make it move to one direction
hi, so this week started a LOT more stressful than i was thinking, lots of stuff i have to do so development would have to halt for like two days or so?
no screenshots for today, sorry
alright, thanks for the awnser by the way!nope, no demos would be released, sorry
used a translucent floor-over-floor and used a combination of greenflower zone's cloud textures, then put a move tagged floor/ceiling linedefs to make it move to one direction
hi, so this week started a LOT more stressful than i was thinking, lots of stuff i have to do so development would have to halt for like two days or so?
no screenshots for today, sorry
I'm pretty sure he said he wasn'tdo you plan on adding 2d sections? It does not look like you are but i am still curious.
now with automation, i can easily make transitions, so yeah theyre now being considered a LOTdo you plan on adding 2d sections? It does not look like you are but i am still curious.
still unsure about it, but now that i moved to uzb and has automation, (read above)I'm pretty sure he said he wasn't
eh, either way ill still be fine with itnow with automation, i can easily make transitions, so yeah theyre now being considered a LOT
still unsure about it, but now that i moved to uzb and has automation, (read above)
Yooooo transition'snow with automation, i can easily make transitions, so yeah theyre now being considered a LOT
Wait, if it’s going to a hallway, what if the zones alternate sides?oh im fine with people pitching in ideas actually, i like listening to stuff since it helps giving me an idea what people want, still doesnt mean ill just follow through every idea given since hey this is my levelpack
well, i like running around the stages and using momentum mods/characters with boost abilities, and my testers has been providing positive feedback so...yeah??? still not sure
deep sea development still going on
i kind of find developing it a bit easier since i could spam them underwater vegetation and make stuff filled
deep sea would have a lot more alternate paths than both thz-m and gfz-m as expected
i decided that the length of the level before i call deep sea finished is 3:00
screenshots:
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hey just wanted to give some info on what white world is currently shaping to be
a hallway
yup, its gonna be straightforward in a literal way, starting from gfz, to erz
this is probably gonna be one of the more recurring factors if im going to rework it later again
hopefully you guys wont mind that
screenshot:
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quickstep....?This levelpack will have quickstep sections?
pretty sure modern sonic can’t quickstep in srb2.This levelpack will have quickstep sections?
it’s kinda like sms’s dodge ability, and it’s in basically every boost game.quickstep....?
pretty sure modern sonic can’t quickstep in srb2.
it’s kinda like sms’s dodge ability, and it’s in basically every boost game.
Yes, he can now :3pretty sure modern sonic can’t quickstep in srb2.
it’s kinda like sms’s dodge ability, and it’s in basically every boost game.