time gear
Eternity in an hour
Here's a question: Would it be feasible for boss fights to make use of a weak point system in which attacking the boss at their weak point does double damage? This could be something that's constantly exposed but tricky to land a hit on, or something that is only exposed during certain animations.
The idea in my head is that this could take advantage of the 3D space SRB2 takes place in by providing a skill-based method of dealing with bosses faster. You don't have to hit a boss in their weak point to deal damage, so you aren't required to make use of them to win, but if you get good at doing so you can do two hits worth of damage instead of one, winning the fight faster as a reward for taking a risk and it paying off.
Perhaps this concept could even be implemented into some of the regular badniks, allowing skilled players to deal with enemies that would usually require two hits to defeat in only one hit?
The idea in my head is that this could take advantage of the 3D space SRB2 takes place in by providing a skill-based method of dealing with bosses faster. You don't have to hit a boss in their weak point to deal damage, so you aren't required to make use of them to win, but if you get good at doing so you can do two hits worth of damage instead of one, winning the fight faster as a reward for taking a risk and it paying off.
Perhaps this concept could even be implemented into some of the regular badniks, allowing skilled players to deal with enemies that would usually require two hits to defeat in only one hit?