Revolution
Member
I like where this mod is going at! Though there could be some more fixes/tweaks...
One suggestion I would add is an option a classic time limit, 10 minutes a stage like the classic games (either one where you decide to have the time flash at 9 minutes and end at 10, or one where you decide the number of minutes per stage).
I also found a lot of bugs.
1. Your lua script somehow prevents the Game Over theme from playing in a stage. And you might want to tweak for both the original theme and if someone used an alternate theme like Flicky™ by MotorRoach. (You should play this for yourself to see what you're dealing with.)
https://mb.srb2.org/showthread.php?t=45666
2. Whether the Super music is on or off, the drowning theme no longer plays in regular stages. As such, invincibility/speed shoes effects are present when hitting these power-ups when Super (invincibility sparkles/more after-images when Super). This also causes the music to play the level music instead of the Super theme, when I know "supermusic" is set to <on>.
3. After playing a boss, music no longer continues after being invincibility/speed shoes/getting a 1-up, etc. It restarts instead. Even when you're Super (whether the theme is on or off). Sometimes the boss won't even give way to the level music when playing a boss. It just continues the boss music instead of going to the level theme.
One suggestion I would add is an option a classic time limit, 10 minutes a stage like the classic games (either one where you decide to have the time flash at 9 minutes and end at 10, or one where you decide the number of minutes per stage).
I also found a lot of bugs.
1. Your lua script somehow prevents the Game Over theme from playing in a stage. And you might want to tweak for both the original theme and if someone used an alternate theme like Flicky™ by MotorRoach. (You should play this for yourself to see what you're dealing with.)
https://mb.srb2.org/showthread.php?t=45666
2. Whether the Super music is on or off, the drowning theme no longer plays in regular stages. As such, invincibility/speed shoes effects are present when hitting these power-ups when Super (invincibility sparkles/more after-images when Super). This also causes the music to play the level music instead of the Super theme, when I know "supermusic" is set to <on>.
3. After playing a boss, music no longer continues after being invincibility/speed shoes/getting a 1-up, etc. It restarts instead. Even when you're Super (whether the theme is on or off). Sometimes the boss won't even give way to the level music when playing a boss. It just continues the boss music instead of going to the level theme.
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