Erm, why couldn't the Wii handle it? Its a simple 2.5D platformer, a graphical downgrade is just needed for Sonic 4 to play on the Wii.
It's not nearly as simple as that, and just to reiterate the point again, does not make a lesser console in any way
obligated to a port like that. In fact, I don't see why you'd get the Wii version over any other at all, save for the tilt-controlled special stage.
The sheer sense of entitlement coming from Ninty fans here is amazing. Either that, or there are more cheapskates here than I thought.
You do realise the game is going to be released for iPod also, right...
What's your point? It'll end up being a dumbed-down port and nobody will end up appreciating it. Hell, iPod games originally designed for systems with
buttons are only barely playable to begin with. Making a DS S4 is one thing, but whoever thought making a version for the
iPod of all things was a good idea should've been fired on the spot.
That said,
do take into account that my argument isn't that it's
impossible to port to lesser systems, rather that in cases like this (where high detail graphics are a selling point, HINTHINT) there's no real point to it and only serves to dumb the game down to the point of making a more or less seperate game. The fact that it's 2.5D is
completely irrelevant - You're still trying to port a game from the X360 to a goddamned
handheld, and the weakest one on the current market to boot
. If things worked that way, we would've seen a Shadow Complex port by now.
Besides that, I was mostly ridiculing your initial logic that stated it was somehow "illogical" to make games of this type for a HD console download service, when surprise surprise,
it's the primary market for download services. The fact that they're stronger consoles is
not a point against it for that kind of game and I have no idea why you'd think otherwise.