New 2D Sonic game "Sonic the Hedgehog 4" announced for 2010

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As for the field of view, it's painfully obvious that this game is meant to be played in HD. Compare the HD screens to any of the leaked 480i screens/video, and there's a pretty clear difference. Sorry, Wii owners, you guys are getting fucked.

How is the lack of HD going to change anything?
 
Unless you play the game in a 16:9 ratio, you're going to be seeing less on the screen, resulting in a harder time seeing stuff ahead of you.
 
Tsk. Just a few days ago, you guys were bellyaching about not liking how Sonic 4 would turn out and it would be his downfall.
Now you guys are actually getting a little hyped for the game.

Hypocrites.
 
Unless you play the game in a 16:9 ratio, you're going to be seeing less on the screen, resulting in a harder time seeing stuff ahead of you.

The Wii has widescreen, Bigboi. This tidbit is pretty much irrelevant to your assertion that the play experience would be notably worse without HD.
 
OK, it's quite obvious by now that Sonic 4 is a rehash. But I don't think that's a bad thing. After all, the game seems enjoyable without being terribly original. Personally, I'm fine with that.
 
That second act (score 100000 points to clear the stage) is completely awful. The concept isn't that bad, but there's only one real and repetitive way to do it. If you're going to force the me to play in a pinball machine, why not make it fun and expansive? Heroes had a better idea of what it was doing with its casino levels. The boss of Casino Street is also horrendously deriviative and just plain horrendous.

Between my poor opinion of the level design, control, and musical elements of this game, the only thing this has going for it is it's nostalgia factor, which is totally negated because I own all the (vastly superior) 16-bit titles. I'm sorry, but after being disappointed with nearly 3/4's of this game's content, I've decided that Sonic 4 isn't worth my money.
 
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Between my poor opinion of the level design, control, and musical elements of this game, the only thing this has going for it is it's nostalgia factor, which is totally negated because I own all the (vastly superior) 16-bit titles. I'm sorry, but after being disappointed with nearly 3/4's of this game's content, I've decided that Sonic 4 isn't worth my money.

You could play the demo for free...
 
I highly doubt anyone in this thread gives two shits as to who is and isn't going to play Sonic 4.
 
Would you rather have Adventure 3 or Unleashed 2 or Sonic and the Black Knight in Space, or would you rather have Rush 3, Retro style?

I thought so.
 
Would you rather have Adventure 3 or Unleashed 2 or Sonic and the Black Knight in Space, or would you rather have Rush 3, Retro style?

I thought so.

That's exactly what bugs me about this game. It tries to be like the classics but fails in the biggest respect: It's "Retro-style" gameplay comes off as a sloppy approximation of the real deal. The homing attack negates any real challenge, the gimmicks aren't used creatively in combination with each other but are instead limited to specific acts, any momentum-based physics are rendered useless by Sonic's ability to run up walls, and in general the game feels excessively fast and loose (compare the advancing-wall part of Lost Labyrinth 3 with that of Hydrocity 2. One is a slow, suspenseful escape and the other feels like guesswork, mostly).

One can't really blame DIMPs. They've been gradually shoehorned into producing their signature "slick-as-snot" levels. That's what they know how to do, and when they do it well I think the experience is rewarding. But trying to mix it with the slower-paced Sonic gameplay looks awkward, to say the least. I guess I just basically hoped they wouldn't pursue both classic and modern gameplay elements if the result was going to be as half-assed as it is suggested in these videos.

And speaking of half-assery, the game smacks of a distinct lack of effort in many aspects. The most blatantly obvious example is Casino Street 2, which I think is really cool in concept (if you don't know, the player must gather 100,000 points on a pinball table to pass the act), if the playing field were expansive instead of obnoxiously small with only one real way to gather the necessary points (flip into the point dispenser at top. Maybe fall into slot machine. Rinse. Lather. Repeat.) But then there's also pathetic collision detection, most obvious whenever Sonic is situated on a pinball flipper, as well as what I think is the terrible creative crime of not being willing to mix gimmicks, instead limiting them to distinct acts. These sorts of problems are rarely cited in the classic games. Small things like this matter, dammit.

All the above plus the music is why I'm not excited about this game at the moment, in a rather large nutshell.
 
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