The problem is, classic sonic games we're never THAT fast.
I can see it now, ugh!
Oh, the classic games were fast all right - you just had to work for it back then. Nowadays it's usually a single button press away. If anything the problem is the consistency and context of the speed rather than the speed itself as a value. One-button sound-barrier-breaking is a nice thrill initially but it becomes stale once you realize it's cheap as all hell and generally doesn't make for very good level design.
Greg, if it was like that, it'd be a cluttered mess where the mass amounts of detail and effects would get in the way of gameplay, and that's not what Sonic's about.
Exactamundo. And you may as well be right for being doubtful. Where is the chance that SEGA will actually do something like that with their graphics?He loves art so I can see why he would love the way those pictures look.
I doubt the game is going to look like that.
The pictures you posted contained mist and blur, two things that I personally wouldn't want in the foreground of the level. I wouldn't mind intricate levels of detail as long as I can distinguish one thing from another.Okay. Mind explaining how? As long as Sonic and the ground he was running on was visible it would work, right?