Aww, I was gonna make the epic bump ;-;
SINGLE PLAYER
[will be added later]
MULTIPLAYER
MATCH
Jade Valley Zone - 6/10
An average stage, with an average layout. The item placement is quite good, but you can easily get 25 rail shots in few seconds*. The visuals are also quite bad, seeing as the GFZ textures only look good when the floor heights are a multiple of 64, and when they're properly aligned. Neither one of them apply to this level. It also needs more texture variation.
* = Get the Rail panel, get the ammo at both sides of the platform, go to the Grenade room, get the ammo on the ledge, and then get the last one in the water.
Noxious Factory Zone - 6/10
Next is the THZ-styled level. It's not bad, but a bit cramped. The outside area also looks very ugly, and the slime can get quite annoying. It's a good hazard though, and the overall level isn't bad. Slightly better than average.
Tidal Palace Zone - 1/10
oshit itz a water level i suck at those i will rate it low!!!!1!!!
Tidal Palace Zone - 8/10
After that, we get the DSZ-like level. It has a really clever idea behind the level, and the execution was done well. The visuals are quite nice, and the layout is quite good. However, it does get a bit cramped at points.
Thunder Citadel Zone - 7/10
This CEZ-styled map seems to be the map that everybody likes. I agree with some of the praise, but some points could've been done better. The visuals are quite decent, but it is a bit bland.
Desolate Twilight Zone - 3/10
This ACZ-like level is boring to play in. Lots of flat ground, which results in Sonic players thokking all over the place, and it's just a franctic mess. There also is a lack of rings, and people tend to camp the SRM, because it's so tailor-made for it. The visuals are also quite bland.
Infernal Cavern Zone - 7/10
Quite the polar opposite of TCZ, everybody seems to hate this RVZ-like level. I like it, because you have to be alert at all times, and the visuals are also quite nice. We definitely need visual cues to where the flame jets are (but that's fixed for 2.0.5. anyway), and there might be a little too much danger in this level. It's quite a solid map otherwise.
Frost Columns Zone - 9/10
The only flaw with this BMZ-like level are the visuals. They are not quite good. The rest of the level, however, is just perfect. The ice mechanic is original and not distracting, the gameplay and weapon layout are extremely well done, and the atmosphere is great. It also helps that I had the best 1v1 match ever in this stage. (Thanks srb2kirbyo/Kirboy for such an awesome match!)
MAP97 - ?/10
I suspect that this map will be an ERZ themed map, dunno why.
Sapphire Falls Zone - 6/10
Yay, a GHZ themed stage! It's very open, and the water is rarely used. I also hate it when I accidentaly fall in the river, because I can't get out with Sonic. The visuals also need variation, but the item placement is decent.
Meadow Match Zone - 2/10
This GFZ themed stage (another one?) is too simple for my taste. Even if it makes Rail powerful, this is just a thokmatch for Sonic players. The high platform just asks to be used as a sniper deck, and this level really lacks in the visual department. This map is just way too simple.
CAPTURE THE FLAG
Lime Forest Zone - 6/10
This map is also quite simple, but it's not bad. In fact, it works well, even if the bases are a bit too cramped. The visuals are nice, and that's really all there is to say.
Cloud Palace Zone - 2/10
I don't like this map. I dislike how you can just run between the bases, and I dislike the base design too. The path balance is just really off, and those flaws bring down the map a lot. It has decent visuals, but that's it.
Silver Cascade Zone - 1/10
I really can't stand this map. It drags on forever if you accidentaly fall down in the middle, and you get the most massive chokepoint ever on that slow path. The visuals are not that good either, I dunno what the level's supposed to resemble. The bases are extremely bland, and the item placement is just bad.
Icicle Falls Zone - 8/10
This is easily the best CTF map. Both the visuals and gameplay are better than the other maps, and this map leads to a hectic match, which I like. I know I said I though DTZ was too franctic, but this map is not as bad. The hectic playing style leads to many fun matches. The only bad thing is that the bases are indeed impossible to defend, and they encourage camping a bit.
Twisted Terminal Zone - 6/10
This map is very average. It looks, plays, and feels average. However, the reverse gravity gimmick is well-executed, and that drags this map up to a 6. Nothing else to say, really.
Nimbus Ruins Zone - 7/10
This map can be a lot of fun, if the players are skilled enough. This map is fun to play in, maybe a bit frustrating under heavy lag, but it lacks a bit visually. There's not a lot to do about that, however. There also is a lack of shields, I only get one from the SRM sometimes.
CIRCUIT
[will be added later, maybe]