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Modify: ASK ME - Maintain: NO - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. No, others may not maintain my submission, even in my absence.



The Ultimate Lifeform emerges from his 5[0] years of hibernation!
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For those of you who may not have remembered... I released a Shadow mod 5 years ago for version 2.1 of SRB2. About a year-ish after it was released, I started on a project to update it. However one thing led to another and ultimately this update ended up getting delayed for... well 5 years. But we're here now so lets talk about all the sparkly new changes shall we?

Shadow's Primary ability is Chaos Snap! It functions very similar to its old 2.1 counterpart except with some major visual and mechanical upgrades! After jumping, press jump again while holding down a specific direction to warp in the direction that you chose! If you hold down spin instead of a direction, you will warp downwards! Finally, hold down no inputs aside from jump to instead warp upwards. This move is incredibly versatile and provides Shadow with amazing vertical and horizontal mobility. Also, you only get two snaps per jump.
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In 2.1, Shadow used to be able to Thok after performing two chaos snaps. That has been removed in favor of the massive buff that chaos snap had received; Chaos Snap now retains your momentum! This allows you to perform some crazy stunts without worrying about the momentum cut of the 2.1 version slowing you down.

In addition to Chaos Snap, if Shadow is near an enemy or monitor, he will perform a Homing Attack! Successfully defeating an enemy with a homing attack will give you an extra Chaos Snap if you are out of Chaos Snaps! Chaining your homing attacks with Chaos Snap will allow you to traverse to crazy distances and heights at insane speeds!
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For his spin he has the classic Spindash! Honestly not that much to say here but using it alongside Chaos Snap will let you cross massive gaps and ravines!

Once all 7 Chaos Emeralds are gathered, you will be able to become Super Shadow! As Super Shadow, you will gain a massive powerup to your abilities! As Super Shadow, you will have INFINITE Chaos Snaps allowing for you to...well, fly!
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While Super, you will also gain access to Shadow's signature move: Chaos Spear! Hold the Spin button while Jumping to charge it up! Just tapping spin will let you fire normal chaos spears. Hold down spin for a little bit and it will upgrade Chaos Spear into Chaos Lance! Chaos Lance is a stronger version of Chaos Spear with an increase in explosion radius on impact as well as the ability to home in onto enemies. If you hold down spin long enough... your move will be upgraded to Spear of Light! Spear of Light will let you fire 9 powerful red spears of energy that will home in onto nearby enemies and cause massive explosions!
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You heard that right! Shadow has support for Cobalt's Battlemod! In Battle, Shadow's homing attack works a bit differently. Once you land a hit on your target, whether or not you damage them, you will instantly be put into your falling state. While homing attack is indeed a powerful ability, be careful about your positioning! If your opponent clashes or parries with you, you will always be at a frame disadvantage! You will also lose control of yourself after a homing so one wrong move and you'll be flying off the edge!

You may think that Shadow has some pretty harsh weaknesses but worry not! His special abilities do an amazing job at covering his bases! Shadow has two unique battle abilities that are inspired by his abilities in Sonic Battle!

This is Chaos Burst! The grounded variant of Shadow's special move! When active, it will consume 10 rings and halt Shadow's movements temporarily. Shadow will then emit a large burst of chaos energy, damaging all enemies nearby! This attack's large radius and high priority makes it a great move for dealing with opponents that love to fight up close like Amy and Sonic!
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This is Chaos Nightmare! The aerial variant of Shadow's special move! Like Chaos Burst, it will consume 10 rings and cause Shadow's movements to slow down. However, Shadow will be able to linger a bit in the air while still maintaining a large attack radius with high priority! Its an incredible move and great for dealing with opponents that like to fight in the air like Tails or Knuckles!
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Shadow is filled to the brim with tons of extra features and Easter Eggs! He currently already has support for a variety of mods such as XMomentum and Ordomandalore's upcoming levelpack! However I won't be going over all the extra stuff. I highly recommend that you guys instead play Shadow and experience all of his extra quirks yourself!

One feature that I will be discussing, however, is Shadow's ability to change the color of the flames that he emits from his shoes!
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To change the color of your flames, type "skatecolor [your choice of color]" in console!
For Player 2 during Splitscreen Mode, type "skatecolor2 [your choice of color]" in console instead to change your skate flame color!
Additionally, if you would like to return Shadow to his default skate colors, type "skatecolor default" in console!

In addition to Shadow, I have also linked the pirated version of Shadow that I found on GameBanana (source pending).

If you are a mapper and are looking to make maps utilizing Shadow and his abilities... do not hesitate to do so! Just let me know if you are and I will more than likely give you full permission to do so! My only request is that you DO NOT modify his abilities in any way.

For you Server Hosts out there that are not a big fan of funny memes or gags, type "shadowfever [off/0]" in console! It will disable most of the funny hahas. This command will be set to on/1 by default. For mappers who wishes to use Shadow's mechanics but without the gags, type "shadowfever = 0" in your MAINCFG. It will disable the gags much like the console commands but just for the map that you are in.

In case I am no longer around in the community and am not able to be contacted, I give Sonic Team Jr. permission to port this mod to future versions of this game if need be.

Thank you so much for everyone who helped me out on this ridiculous 5 year journey in my attempt to update this hot topic hedgehog.

Coders
Lach: Chaos Snap, Skating, and various other things.
SMS Alfredo: SRB2 Battle Abilities
Rapidgame7: The Funny

Spriters
Inazuma: Me. Uhh. I'm the main spriter lool.
MotorRoach: Letting me use his Shadow head rotation as a base for this remake's design. Also thank you for helping me out with A3 Walk and A4 Skate. Also thank you for all the cleanups you did to some of the sprites.
DirkTheHusky: Sprite Assistance. The frames you contributed really saved me a ton of time. Thank you!
Saneko/SanictheSanic: Sprite Cleanups. The cleanup you did for the endsign as well as the falling anims really made them look sharper. Thank you!
DrStephen: Sprite Assistance and Cleanups. Your help with the extra assets and cleanup saved me a ton of time. Thank you!
Alice: Sprite Assistance. Thanks for teaching me how to make flame sprites mom. You're epic.
SwitchKaze: Sprite Assistance. Your wizardry with blender is out of this world!

Other
Krabs: Thanks for doing that sound thing for Chaos Snap. It really makes it sound...snappy. Also thanks for those little tweaks you made for Shadow's battlemod abilities. He feels very balanced thanks to you!
Jeck_Jims: Model Reference. Thank you for providing me with those model references for skating! They really helped out!
HyperChaotix: Model Reference. Thanks for providing me with those model refences for skidding! That pose was surprisingly annoying to sprite out!
Varren: Model Reference and Video making. I really appreciate all your help. I'm always amazed by what you can make. Thank you!
Sz: Thanks for making the thread icon!

And thanks to all the Beta Testers that helped me out! Sorry I can't list out all your names because that would be... a lot of names... but just know that I really appreciate your support and assistance!

Version 1: Initial Release

Version 1.1:
  • Chaos Snap effects are now invisible in first person.
  • Charging Chaos Lance and Spear of Light has additional visual effects.
  • Fixed numerous issues with skatecolor not loading or saving properly when playing netgames.
  • Fixed issue where Shadow could not use Homing Attack or Chaos Snap after pressing spin with a Pity Shield.
  • Shadow can no longer use his primary abilities while carrying the Diamond in Diamond in the Rough.
  • Fixed issue where Shadow would remain in his custom flash colors if interrupted while performing Chaos Burst.
  • Fixed issue where Shadow's shield would be improperly sized if interrupted while performing Chaos Burst.
Version 1.2:
  • When Shadow has the option to perform either an Attraction Shot or a Homing Attack, the lockon arrows will always use the Attraction style to reduce flashing.
  • Fixed issue where Shadow could use his primary abilities while carrying the Diamond in Diamond in the Rough (for reals this time).
  • Fixed critical issue where hosting Shadow on a dedicated server could cause massive desyncs.

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Author
Inazuma
Downloads
180,303
Views
180,303
First release
Last update
Rating
4.74 star(s) 53 ratings

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Latest updates

  1. Version 1.3 - QoL Update!

    Hey there! It's been a while! I've been cooking up some stuff for some of my other projects and...

Latest reviews

This mod is kinda good i will give it unilimited/10 (also don't download the shadovv mod)
Upvote 0
Having snap and homing attack on the same button completely ruins the mod.
Upvote 0
Perfect. Most fun I've had playing a character so far. Easter eggs both had me laughing my ass off.
Upvote 0
BRUH YOU SCARED ME WITH YOUR "SHADOVV" CHARACTER AF, I THINKED MY HEART WILL EXPLODE, WHAT THE HECK IS THAT? =( also i will not do a bad rating because of that, but i seriously thinked i will die now because of "heart attack"
Upvote 0
Tried this character out for the first time today; after completing an all-emeralds run, I feel confident in saying that this is one of the most fun custom characters I've tried.

The sprites and animation are excellent and fit right in with the vanilla art style. I played with music turned off today, so I really appreciated the skating sounds. No complaints in terms of visuals and sound design.

Having played through the standard vanilla 2.2 campaign, I can safely say that Shadow's moveset is both fun and well-balanced for the game. There are some pretty wild shortcuts you can take, but they require some mastery of the chaos snap, and in standard gameplay, the chaos snap feels neither overpowered nor underpowered.

I'd say the chaos snap feels like a more controllable (and cooler-looking) thok, particularly since you can snap backwards or upwards to recover if you overshot your destination. (And I'm saying this as someone who's actually become decently skilled with Sonic's thok.)

The ability to aim your snap upwards when not holding a direction is a good way to squeeze multiple actions out of the limited button set. It reminds me of how the spindash and peelout work in the Genesis games.

There is one issue, though, and it's the reason why I can't give this a perfect rating. The chaos snap would often end up bonking me into a wall/ledge with an inaccessible monitor nearby, due to its homing ability. I don't know how feasible it would be to implement (I've noticed that Modern Sonic has similar issues), but stopping the snap from homing into objects you can't actually reach would help a lot here.

I commend the choice to limit the character to vanilla-style controls (only jump and spin buttons being used), and in general, I think it succeeds at that with flying colors. The unwanted homing bonks are just a little too frequent for my taste.

(Yes, I am aware of Shadow Plus, but I am rating this add-on as its own thing.)

Overall, this is an excellent mod, and if I were to compile a list of must-install add-ons, you can bet that Shadow would be included.

POSSIBLE SPOILER FOLLOWS:

I'm really glad I didn't read the reviews beforehand; the easter egg caught me by surprise, and I must admit: I laughed. I'd have to disable that before letting kids play with the character, though; I wouldn't want them to start quoting it!
Upvote 0
one of the most popular and vanilla like characters of all time. it does warn that he is difficult to master which prevents me from giving a 4
Upvote 1
This version of Shadow I had a lot of fun with. Animations are in character, and its abilities are fun to use!

POSITIVES
+ Fun abilities that allow Shadow to fly through levels
+ Super Shadow! (I have yet to test him out, however.)

NOTICES
/ Not very beginner friendly, but Shadow tends to be a more experienced level character anyways.

The easter egg I found also got a good chuckle out of me. I wont say what it is here (But people will most likely find it themselves), but I love small gags like these!
Upvote 0
I think the homing attack should be set to spin (like surge), as it clashes with his chaos snap.
Upvote 0
Excellent Spritework, innovative ability, and attention to detail make for an great character.
Upvote 1
This creation is Ultimate. It makes me so happy and turns this fan game (which mind you... is the s**t) into literally one of the best sonic games ever made. I cannot thank you enough! Certainly a dream made true considering Sega likes to keep my favorite Ultimate Lifeform from most of their titles. I have always wanted to play Shadow where his Chaos Control abilities (chaos snap) is readily used. If you like Shadow; I can guarantee you will be at Awh!
If only I can find even 1 damn chaos Emerald in this game... 😂 But, being new and learning the stages still- I find myself saying "Where is that damn spilt ring" more often 😅
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