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[Open Assets] Nick's Tower of Pizza Pack! V2B2 Patch 3

Please add a setting for people coming from V1. I'm too used to using SPIN to grab and just automatically machrunning.
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Made an account to give this my own two cents, so...here we go

Short and simple, outside of the problems that others have, which may or may not be fixed in upcoming updates...it would be nice to have a bit more information as to what the updated Peppino can do, as well as ironing out a few things like maybe the moves like the Grab only working when they feel like it (Though maybe that could be just me). Other than that, though...this has some pretty good potential!
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Too accurate to it's detriment.
Maybe think of taking some creative liberties with his gameplay to flow better with the level design of the game. His weight, the way his moves are binded, his walking and startup being too slow, and his mach run being too fast to even react to oncoming obstacles are all problems for me.
He's just not fun to play. I think making the mach run automatic (similar to Metal Sonic's dash mode) and making his grab the spin ability could really make him flow a lot better.
nicholas rickys
nicholas rickys
yea weights gonna be changed, idk about the moves tho, the idea is to leave peppino as accurate as i can

f you eant autorun, go to your console and type "ntoppv2_hold_to_walk yes"
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This really feels like pizza tower in 3d. All the moves work fantastic and the 3d run sprites are great. My biggest problem is the weight of peppino. It makes a lot of sections unnecessarily harder and some custom stages (like Angel Island Tour) straight up impossible. Maybe you could increase the strength of the springs in order for them to still function, but to leave peppino a heavy character.
Otherwise this mod has huge potential to become a 5 out of 5 mod for me!
nicholas rickys
nicholas rickys
weights gonna be fixed dw my bro
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First impression, super excited this was finally happening and I'm honestly hyped for what comes nexts, even if I keep on running into walls with how fast he is

I do have some problems, the options don't save if you quit a zone and load a new zone and Peppino feels a bit too heavy for springs

My biggest problem is when trying Peppino with either pizza time addons pressing the grab button to knock down John just... Kinda deletes him? Leaving you stuck without a way to beat the act.

And I know this was recently added and in beta but I felt like this should've been tested with other pizza tower addons
Overall great overhaul, and I'm excited for this pack to be completed
nicholas rickys
nicholas rickys
meh, pizza time v2 is discontinued, me and jisk are gonna make final updates for it then dipping, play spice runners instead

and yes, peppinos gravity will be fixed
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I liked it, but i didn't like that you autorun when you hold the sprint button
nicholas rickys
nicholas rickys
ntoppv2_hold_to_walk in console, i will add this as an option soon
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I'm already seeing one big issue with the new Peppino: while the new weight he has makes sense in a way, it currently makes certain sections *far* too cumbersome to work with. In CEZ1 especially, there's so many sections where you're supposed to be launched in a specific way to reach paths (or even reach the end,) and because Peppino's so heavy, he drops too soon to even entertain the idea of those higher paths existing. And it's not like superjump + dashes are always available; some spaces have too little room to start one, some areas have too large of a gap to superjump + dash over, etc.

Case in point, the end of CEZ1. No, not the chase, I mean how you *get* to it. There doesn't seem to be even a single way to reach it, and it's entirely because you're too heavy as Peppino. Even if you can reach the ledge the springs are on, there's a second ledge right below it with a thorny floor on it, meaning you'll just get hit into the abyss. The swinging hooks you're supposed to use to reach it no longer send you far enough. The gap is far too long to reliably superjump + dash to. If there's a super-specific way to actually reach it and I haven't found it yet, maybe I'm just not good at the big ol' Italian man.

On an unrelated note, I think it's a missed opportunity to not let players continue to taunt/breakdance after the goal. It's a small funny detail; I'm sure it wouldn't hurt to let them be useable again. And on that same note, personally I think breakdancing should be merged back onto taunt. You're looking at so many different controls on Peppino here, whereas in the original all you had was the 3 buttons. I think merging the two actions again could at least help alleviate a bit of the clutter here.

Otherwise, I think this is a huge step forward for the mod in a lot of ways, since now Peppino's a lot closer to the original in a lot of the ways that matter the most. Can't wait to see where this goes from here!
nicholas rickys
nicholas rickys
taunting is mb bro, ill be sure to add back taunting and merge breakdancing (if ass launcher isnt on) into taunt in beta 2, as well as disable gravity if the player comes to contact with springs and such

for now just find your own routes lol
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else one pizza wario is coming to the srb2.
oh wow...

but it's better than that monster of other moves from vanilla srb2 characters!
c'mon it's more better than that shit from v1!

taking off my hat for hard work for that beta.
yea, it's have problems with physics, as Peppino too hard to play, his have too low jump and hard gravity.

but for beta it's very good work!
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this is the only good pt pack for srb2 so far, i thought it was going to be bad because of the fact of no 360 peppino and the fact that the noises orange cape is literally a darker yellow, but i loved this pack, just add parrying with the taunting though.
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peppino the peppino is peppino.
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To be honest, i thought this would be a bad pack due to the fact that it dosent have "rotating" "2.5d" sprites (yet... i hope.)
but boy, i was wrong, its great, i managed to wall ruh but i don't remember how i did it (i'm on controller someone help me), overall good mod.
(but i have a question, does it support 3d models?)
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great character pack, apart from it kind of having an identity crisis.
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i think its very good definitely better then the gamebanana one as they didint do them well like how most of them just glide but this actuly fits better like how there grabs actuly go down insted of having no physics but it needs some more improvement a bit but its better i cant wait for more updates on it if it happens
nicholas rickys
nicholas rickys
thanks, v2 will be a overhaul on the characters entirely
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overrated not with good reason. characters slapped on from the game banana character pack, and a half assed mode. i'm sorry but this is what I think about this mod.
nicholas rickys
nicholas rickys
the sprites are from pizza tower, not the gb pack

and v2 will basically be a complete overhaul because i was limited to what i could do at the time
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very good, i hope i see a video titled "can i beat srb2 only with the noises pogo stick"
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Gameplay > Visuals and the gameplay of this mod is very fun. Good job (:
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Well, the reviews have spoken! We finally have a GOOD PT character pack! :D
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It's ok, but it has VERY bad menu hud and text
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I'm glad I was able to test this legendary adaptation of Peppino, Noise, and Snick and forget about that other Pizza Tower Character Pack's existance.
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friendship ended with dee's pizza tower pack, now nicholas ricky's pizza tower pack is my best friend
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