Resource icon

[Open Assets] Nick's Tower of Pizza Pack! V2B2 Patch 3

since this is reusable time to make a cool recolor of this mod and call it mine
nicholas rickys
nicholas rickys
SO TRUE AVERAGE
Upvote 0
I've been silently following this mod for a while. Playing the most recent version, yeah, it's indeed very solid! Peppino is fun to play most of the time when the stars allign and the full rotation sprites that are included are incredibly accurate to the source material. It's a fun package all put together. That being said, I do have some complaints.

Firstly, this mod is hell to control if you don't have a controller. As somebody who doesn't, yeah, it's annoying. I did preset my controls to be ideal for playing the Modern Sonic addon and just sticked with it for most of my time playing the game, so that should be noted, but even then I still imagine it being annoying to control even with defaults. You have to press C3 and then jump at the same time to superjump, which is kind of essential, but doing it with my control set (C3 is C and jump is spacebar) is annoying. Frankly, this isn't something that can really be fixed by the devs so this isn't a major "fix it now complaint," but maybe an auto superjump or ways to tweak Peppino's controls in general with a menu could be nice if possible.

Secondly, Peppino is WAY TOO FAST. I get the idea here, he's hard to control but you're rewarded with high speed if you get good, but still. It's very easy to bump into a ton of walls and makes a lot of enclosed space platforming challenges in the game total hell. There are a lot of areas in where it felt actively better to just walk through it and take my time rather than blitz through, which doesn't feel accurate to Pizza Tower in general.

And finally, this is kind of a double whammy, but if you load this with the Pizza Time Spice Runners map, you cannot get past the Peppino's Pizza intro stage for Peppino. Unless I'm missing something, it'd be nice to have a way to automatically skip that stage or something.

Despite all that, I do still enjoy this mod and I will eagerly await for any new updates.
nicholas rickys
nicholas rickys
thanks for the review!

btw, you dont have to do c3 and jump at the same time, its just c3
Upvote 0
Best mod ive worked on, no pressure at all, all thanks to luigi budd for getting me into the team since like the PTV2 era
Upvote 0
IT'S TIME TO MAKE SOME NOISE!!!!!!!!!!!!!!!!!!!!!!!
Upvote 0
i loved working on this with you guys for this, best mod
Upvote 0
I was excited to try playing as Peppino in SRB2. However, I faced some issues while playing. Peppino's wall climb was quite slow (even dashing at Mach 3), I couldn't perform a Superjump due to gravity, and I couldn't reach Mach 4 even when I pressed the forward button. Despite these issues, I still found it enjoyable!
Upvote 0
Ill be honest, at first i kinda hated the idea of this mod, mostly because i hate fully 2d chars. But seeing you actually care more about this than i thought and started working on making all anims for all chars full sided. Hat's down.

I have one major issue tho and its how hard it is to play with keyboard and mouse, i suggest having an auto mach run mode available which could be toggled instead of being held so that its easier to manage for people that struggle.

Overall its still pretty polished, slightly rough around corners but plays well.
Upvote 0
These characters work just like the pizza tower game.
Upvote 0
The heavy gravity makes walkthrough WAY harder, I am playing on techno hill zone and its hell, i need to think how i can run on a wall and fall on right place, the springs turns into... nothing because you dont need them, you have heavy gravity
Re-rated: oh, i can't spindash to open the door in deepsea zone, act 2... how we will fix that, Nick?
Upvote 1
the peakest peppino
Upvote 0
this is the most accurate Peppino mod i've ever seen, aside from Peppino's gravity being stronger than in PTOPP which makes AI Tour impossible without using the Grab move at the start (with the springs).


by the way i worked on this too...
nicholas rickys
nicholas rickys
forgot to credit you lol

thanks for the signpost sprite tho u the GOAT
Upvote 0
Aside from playing like a sack of bricks, this is the best peppino mod I've seen in a hot minute. Almost felt like playing the real thing. Although I dunno if it's just me, but his movement when running feels a bit stiff and wrestles with your controls.
nicholas rickys
nicholas rickys
yea thats basically cause i wanted to balance him out between the vanilla cast and encourage players to drift more, next update will fix the sack of bricks problem. thanks!
Upvote 0
While I think the move set made the transition very well, promoting more diverse traversal through both sonic and knuckles sections, I think his weight might be a bit much. I think him having a slightly shorter jump makes sense, since it would promote use of his super jump or wall climb. But finding weird work-a-rounds to springs and catapults just because they don't launch you far enough is kind of annoying and a tad frustrating. Maybe is you had the ability to move slightly left and right while wall climbing would make it a bit better, even if less faithful, I still think making him less heavy, or reverting his weight back to normal with using springs specifically, would help a lot in the long run.
Upvote 3
the mod is really good, i have almost the same experience i had on original pizza tower but on 3d, but you should make peppino's gravity lower, it is nothing like pizza tower and annoying to be honest
Upvote 1
The only thing is that you have to hold spin to run. I don't really like that 😐
Upvote 0
It may not be perfect, but for a Pizza Tower SRB2 Mod, its very good!
It plays alot like as if Pizza Tower were 3D, and its probably the best 3D Pizza Tower Representation so far! (excluding those roblox games)
I tried it out after some months of not playing SRB2, and I must say, its already really good after only playing the first 3 zones.
Ok, so not everything about the mod is perfect, sadly. Peppino is kind of too heavy, even if it is to make him balanced. It kind of makes it..less fun? Also, I feel like Peppino's walk speed should be a little bit faster to fit more with Pizza Tower's Peppino. No, not like SUPER Fast, like being able to run like Sonic In SRB2 without the Mach run, but, like, at LEAST a little bit faster when walking to make it easier to get around. Also, It could use more special sprites, but I think thats a plan for this mdo.
Other then those, this is a faithful 3D recreation of Peppino Spaghetti from Pizza Tower! I had fun playing it, and I hope this mod has a bright future.
Also, are you ever thinking of making a Playable Gustavo and Brick to add on to this mod?
Upvote 0
This is basically a version of Peppino in full, albeit with unfinished sprites.
But it still needs a bit of tweaking n' more stuff.
Here's what i think should be fixed/added:
Peppino's gravity. (It gets in the way of the level way too often, and it can reduce the amount of fun you have with playing as Peppino on custom levels)

A Tutorial Level. (A tutorial is basically required to help the player get a hang of Peppino's moveset and physics. Oh, and maybe let the player know how to use moves such as uppercutting or super taunting.)

Besides all of that, this mod is great.
Upvote 0
Balanced and skilled. ITS PIZZA TIME
Upvote 0
the best and the only peppino that will be updated
i worked for this too lol
nicholas rickys
nicholas rickys
SHIT I FORGOT TO ADD YOU TO THE CREDITS
Upvote 1
sorry dude but theres already a mod about a fat italian who can ground pound
nicholas rickys
nicholas rickys
fuck i was too late is peppinover
Upvote 1
Back
Top