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μpak (known by some as Mupak) is a map pack that aims to bring realistic, cohesive locations to Kart. It also aims to feature as much cross-compatibility as possible, and includes a special encore gimmick for each map.

MapM0 - Desert Rift Neos
MapM1 - Neon Sands
MapM2 - Suburban Scramble
MapM3 - Cascade Glade
MapM4 - Parking Lot Panic
MapM5 - Metro Madness
MapM6 - Freefall Frenzy
MapM7 - Arena Rush
MapM8 - Final Mall
MapM9 - Blizzard Bunker
MapMA - Dig Site
MapMB - Kart Manufactory
MAPMC - Oriental Isle

MapMX - Desert Rift
MapMY - Conveyor Conundrum
MapMZ - NEO Test Track
SI-HTpak
A collection of over 15 high quality maps from the series of SI-HT Mapping Competitions hosted on discord. Each set of tracks adheres to a general theme, and participants are given about one month to create a track matching that theme.

VR_ARENA
A set of 6 (and counting!) battle maps that are meant primarily for use with Bird Mod's LessBattleVotes command, these maps are chaotic, bucking bronco-style affairs, that act like a short intermission for a minute or two before you get back to racing.

Community Resources
Regardless of whether you're getting into mapping or are already a veteran, Community Resources is a must-have addon for anyone who's using zone builder. While µpak is marked as non-reusable, nearly every asset in the pack is included in Community Resources.

Author
Eldog
Downloads
2,404
Views
5,269
Extension type
pk3
File size
37.1 MB
MD5 Hash
a885c14a2c70005bdea788644ad0814b
First release
Last update
Rating
4.25 star(s) 4 ratings

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Latest updates

  1. µpak v13 Released

    After like 6 months, I finally put the bamboo textures Marsh drew me to good use. That's a load...
  2. Historical Changelog

    V1: - Release V2: - Added Cascade Glade - Fixed minor issues in Neon Sands - De-Glued tunnel...

Latest reviews

I really dig the theme of the pack and you can spend a really good time playing on them, but I still have trouble to play in some maps and they are Kart Manufactory, because there's some rough turns and because of that jump after the container area that can send you to an offroad; Desert Rift Neos because there is a lot of rough turns and some areas are a little too short; Cascade Glade have some spots where you can't tell where you have to go, if you have to go forward, right or left and Oriental Isle because of some rough turns as well, especially in the bridge section and also before that second huge house i still keep moving forward which makes me go to an offroad instead of drifting to the left.
Upvote 0
A solid map pack if i say so my self. With the skybox trickery to the great usage of slopes. As the other reviews said - these maps don't feel like kart maps, but actual levels.

My favourite track has to be Desert rift just based on the flow and the most balanced interms of visuals/gameplay.

Maps like freefall and kart fac. are hit or miss for me as they have gimmicks that act as a hindrance rather than adding to the game - More directed at Kart fac. here.

Overall - Impressive maps with some experimentation here and there.
Upvote 0
I think mupak is pretty unique in that it really strives to create fleshed out locations. From the seamless skyboxes, to intricate sector work and tiny little details, these are (mostly) believable locations which just so happen to also be racetracks. That's quite a feat considering the engine, and limited use of custom textures.
It's also one of the few map packs that puts a good chunk of effort into encore, with music changes being fairly common iirc, and most maps changing in some way.
The layouts are mostly fun and varied, although the level of detailing can sometimes result in a few too many things to get snagged on. The only maps that really stick out to me are Neon Sands and Cascade Glade, which feel a bit less engaging due to an abundance of long straightaways.
Upvote 0
Everyone says "play mupak" but no one says why you should play mupak.

This is a special bunch of maps because they are rare examples of kart tracks that don't look like kart tracks. They look like levels you could see in Vanilla SRB2 instead, from open, freefalling platform levels, to a shopping mall, to a whole parking lot that is somehow fit for races. Even the hell maps aren't actually kart tracks. I swear.

The level of detail and polish in the pack is evident and that makes it special. Play mupak.
Upvote 1
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