Jump Leniency

[Open Assets] Jump Leniency 2.0

What permissions do you give others to modify and/or maintain your submission?
Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
I made sure my file(s) follow the Submissions Guidelines
  1. Yes
I named my file(s) correctly (see Filename Conventions)
  1. Yes
Adds three tweaks for jumping.

Coyote Time
This is a feature from most modern platformers. Leaving the ground, either from walking off or from a slope launch, gives you a 0.25 second window where you can still jump. This prevents jump presses from getting eaten.

Recovery Jump
If you've been in your pain state for much longer than expected, you can jump out of it, ala Sonic Adventure 2. You can also use your ability afterwards.

Lag Compensation
These two other features have latency compensation. Coyote time lasts longer and recovery jump can be used sooner if you're lagging from the server.

I made this script because both of these make client-side input delay in netgames far more bearable to me.
This script is done in a way that it should generally not conflict with any custom character abilities, as long as you add Jump Leniency first.
  • srb20538.gif
    srb20538.gif
    2.4 MB · Views: 517
  • srb20540.gif
    srb20540.gif
    3 MB · Views: 499
Author
TehRealSalt
Downloads
3,334
Views
9,781
Extension type
lua
File size
3.5 KB
MD5 Hash
1bd4911cabe204a2705774f0f58ceb40
First release
Last update
Rating
4.40 star(s) 5 ratings

More resources from TehRealSalt

Share this resource

Latest updates

  1. v2.0 release

    I've had this updated version sitting on my hard drive for more than two years. I stumbled...

Latest reviews

Very nice and keeps srb2 in line with other 3d platformers, my one complaint is that you can jump after using a spring if you press it fast enough
Upvote 2
Simple yet effective. The recovery jump is good for saving yourself from goop or death pits.
Upvote 0
Awesome! I love that the term is called "Coyote Time" lmao
Also, you could do that in SA2?? This is the first time i'm learning of this. Are you sure you don't mean Sonic Advance 2?
TehRealSalt
TehRealSalt
Nah, it's in the Adventure games. I was even reminded that it's in Adventure 1 too.
Upvote 0
A life saver for netgames, been using an older one for netgames so it's nice to see a return, especially with the jump recovery.
Upvote 0
One of those things that I can't believe wasn't a thing in SRB2 yet.
Upvote 2
Back
Top