Bob-Omb Battlefield

[Open Assets] Bob-Omb Battlefield 1

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"Bob-Omb Battlefield's looking a lot more like Red Buzz Battlefield right now!"
- Sonic The Hedgehog, 2022

The iconic Bob-Omb Battlefield from Super Mario 64 recreated for Sonic Robo Blast 2. Explore the vast polygonal landscape in a brand new way!

(Note: Our legal team will not be held responsible for any Bumblebore-related injuries.)

The N64 Mario character featured in the screenshots is made by Rueven.
Everything in the level mod itself is either by me or by Sonic Team Junior.
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Author
CosmicMan08
Downloads
3,562
Views
7,470
Extension type
wad
File size
58.6 KB
MD5 Hash
d07290b8dba895635dc0ab1b551a849d
First release
Last update
Rating
3.00 star(s) 4 ratings

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Latest reviews

Well, the first job is good.
Not Super, but you can play for fun.
Upvote 0
decent but flawed replica with the real problem being the flying enemy spam. the turrets in the chain chomp's spot should be lances and the beehives should just be cut down. still very fun and especially fun with the mario bros mod with the infinite cape boxes.
CosmicMan08
CosmicMan08
i thought about using lances but i didn't want the chain-chomp replacement moving out of the chain-chomp area, the flying enemy and beehive thing is fair though yeah
Upvote 0
Could've used Mario enemies like Goombas instead of Sonic enemies like Crawlas. But this level is not that bad.
CosmicMan08
CosmicMan08
I wanted to stay consistent with the enemy types since there aren't srb2 bob-ombs or a chain-chomp, so I elected to just make everything be sonic instead of having a mish-mash
Upvote 0
Hm, the enemy spam here is a bit annoying, and there are quite a few notable missing details, like the path at the beginning, the tilting bridge, or the gates/fences leading up to the mountain, but this is still a pretty good first map none-the-less.
CosmicMan08
CosmicMan08
Thanks for the feedback!

I was trying to stick to the enemy layout of the sm64 map, but I can definitely see how that's annoying here (and the four turrets for the chain chomp was a bit excessive.)
I excluded the tilting bridge because I couldn't think of a good replacement for it, the other details were just things I missed though. I'll try to keep this stuff in mind the next time I make an srb2 map.
Upvote 1
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