Zoom tubes are buggy if you jump into them backwards (GIF included)

I want to add that this occurs when the player looks away from the starting waypoint of a zoom tube (or is moving fast enough to pass the waypoint entirely in a single tic), and the zoomtube doesn't have Flag [9] Ignore Player Direction in its Parameters.

The zoom tube at the end of ERZ2 can be easily snuck into this way due to how large its entrance is.
srb20001.gif

zoomtubeangle.png
This is not quite a bug, but more a fault in how zoom tubes were designed?
 

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