Tails Junior
Member
Last edited:
Mostl likely directly on the zone,since Tails Junior did not confirm we are starting on Tornado.I have one question, will the stage start directly on the zone or will it start on an event with the tornado flying towads the zone?
I am impressed myself, there are some fascinating views of the ship here. Due to the expansion of the zone with the ability to move both inside the ship and to any part of the ship, it will be after the creation of the classic path, of course I like the idea of rooms and transparent portholes and everything else, but I'm not sure that I have the strength to finish it all, I'm surprised that I get anything at all.This looks absolutely incredible!
One thing I was wondering, will you be limiting the player to the sides of the airplane, or will there be more spots or opportunities to get on top or inside the airplane? I feel like it would the make the level more fun to run through, but I understand if you design the level based more so on accuracy.
I have an idea with a tornado in my plans, and I saved it last of all, since it will take a lot of time, especially since I still need to figure out how to implement all this, I can imagine it, but it will be difficult to do it in 3d, but in theory you can make each part of the aircraft from polyobjects and set the trajectory of movement, then Yes.I have one question, will the stage start directly on the zone or will it start on an event with the tornado flying towads the zone?
3DI have a question, is this going to be a 2D level or a 3D one?