Whee! Loads of edits! (FlameServ.soc)

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Draykon said:
Anyways, I think that if you throw in an A_CapeChase call on the rotating fireball thinkers, but only for a duration of 0, just to get the side effects in, you can fix up the dissapearring thing. As A_CapeChase tells an object to vanish if it's target is dead or nonexistant.

Hey, you want to know something, I did put A_CapeChase right after the A_RotateSpikeBall action while I was giving the Spin flames "Full brightness". All it did was mess up the revolving of the spin flames making them not fully rotating around their target... Hm... Maybe I should have used A_DualAction...

EDIT: I uploaded another version of the SOC. I cleaned up some of the features in the SOC.
 
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