Spherallic's hysterical joke aside, you guys need to cut the hyperbole and realize that there are going to be differences of opinion, especially on the question of difficulty. I do agree that ERZ is currently too hard, and I forgot to remove that Snailer in ERZ2's Mega Man room before release, but the statements that we're that out of touch (from BOTH sides) are also pretty absurdly overblown as well.
If you want the game improved, I want to hear SPECIFIC issues you had, not "WAAH IT'S IMPOSSIBLE DELETE IT" and other similarly stupid shit. There is clearly room for improvement and places we could turn the dial back to be more reasonable, but the feedback in this thread is pretty much useless.
Okay, how about this?
ERZ1 -
1. Too many bottomless pits
2. That laser hallway with impossible to avoid lasers
3. The big hallway with the grey platforms and electric walls
ERZ2-
1. Yoku blocks
2. Snail badnik spamming
3. Tricky gravity puzzles
(other stuff I don't remember)
ERZ3
1. Metal Sonic is too fast for Tails or Knuckles, they're too slow!
2. Timer should start when Metal Sonic is IN the arena, not just outside of it.
3. Make it more obvious that you CAN pass that one room without having Metal break those spikes
4. Bottomless pits!
5. Make it clearer on how to hit metal
6. Make Metal's attacks easier to avoid
7. Make Metal's attacks more predictable so you can see it coming.
ERZ4
1. Give a bit more reaction time for the bomb shots
2. Decrease the knockback on some of those attacks! Geez!
3. When the barriers go down, have Eggman JUST shoot the flame capsules. It's too easy to get knocked off the platform at this point."
4. Make flame pools smaller
5. Give the player more space to lure Eggman into the lava
(Oh, and some advice for DSZ3 because I also absolutely hate that level)
DSZ3
1. Give the player some time to actually hit Eggman
2. Make only ONE of the clones shoot missles. Nine at once is so overwhelming.
3. Give the player time to get out of the water like in 2.0.