Certainly would be cool to hear the compositions in high quality. Though I dunno if Kickstarter would be a good route considering how it's a soundtrack to a Sonic fangame.
It’s been a while since our last patch, but that doesn’t mean we haven’t been busy. The primary change in this patch is that the game is now running under the SDL2 audio and video libraries. This means that people on modern operating systems, especially Windows 8 and 8.1, should get far better framerate.
The changes in the patch are as follows:
- srb2win.exe is now running under SDL2. Should you have problems with the new version, srb2dd.exe uses the old behavior, but please report any issues you may have so we can fix them for later versions.
- Improved polyobject rendering and physics. Polyobjects can now render flats, and players will experience proper preservation of momentum when jumping onto or off of one.
- Because of the above fix, conveyor belts no longer make players rocket forward when spinning. RIP best bug ever. You will be missed. ;_;
- NiGHTS Attack now has support for replays and ghosts like Record Attack.
- Several rings embedded in the ceiling have been fixed.
- FOFs, polyobjects and the replay in ERZ3 properly synchronize in netgames.
- Analog mode works in netgames.
- Sky walls no longer draw objects located behind them in OpenGL mode.
- Portals are now properly functional, but only in software mode.
- Added a couple new linedef types.
- Fixed crash involving Lua scripts performing modulo by 0.
- FOF side textures with holes no longer bug out in the software renderer.
- Lua’s HUD library supports patch colormapping.
- Tons of little bugfixes we’ve since forgotten.
I updated and now I can't use my mouse, as in, before I was able to see the mouse pointer and move it wherever I wanted and it wouldn't affect the game at all, now moving the mouse changes the option selected in the menu and changes the character's direction.
Woah. That's something I can legitimately say I wasn't expecting. Congratulations, SRB2! You finally have horizontally moving platforms! (It only took 16 years.)Improved polyobject rendering and physics. Polyobjects can now render flats, and players will experience proper preservation of momentum when jumping onto or off of one.
As someone who uses Windows 8, this is by far the biggest improvement. I didn't have much lag before, but that's only because I had to play using an incredibly low resolution. This is the first time in a long time that I've been able to play this game in "HD", and I'd forgotten how beautiful this game can be. I have no idea how I put up with that pixelated mess for so long...srb2win.exe is now running under SDL2. Should you have problems with the new version, srb2dd.exe uses the old behavior, but please report any issues you may have so we can fix them for later versions.
And this is awesome too. Hopefully we'll now finally see some real score competition for the special stages. I've been looking forward to that since the original 2.1 release.NiGHTS Attack now has support for replays and ghosts like Record Attack.
Woah. That's something I can legitimately say I wasn't expecting. Congratulations, SRB2! You finally have horizontally moving platforms! (It only took 16 years.)
As someone who uses Windows 8, this is by far the biggest improvement. I didn't have much lag before, but that's only because I had to play using an incredibly low resolution. This is the first time in a long time that I've been able to play this game in "HD", and I'd forgotten how beautiful this game can be. I have no idea how I put up with that pixelated mess for so long...
you can move the data files into a sub-folder right now, and SRB2 should find them./libraries/ and /resources/, I'd say