Chaos Knux
Daww, a mother and her foal
The team rings are only in the team base, to stop campers. Normal rings will still be in the rest of the level.
Mystic said:Making good match maps is a LOT harder now, it's not as simple as just expanding one section. Expect to see a lot of really unplayable contest maps now, to be blunt, and not just the kind that look like someone doesn't know what they're doing.
I can imagine a map that's a simple circle arena with a few floating platforms, and 1 emerald spawn in the middle. It would be pretty chaotic.MattW_CFI said:Wrong, silly Spazzo! =PSpazzo said:You won't be able to go super. You need to play a minimum of 7 spawns.
You only need one spawn on the map, technically. If you do that, all seven emeralds will spawn in that exact location, one at a time.
Chaos Knux said:The team rings are only in the team base, to stop campers. Normal rings will still be in the rest of the level.
Correct, you can still pick up rings dropped by the opponent in their base. The trick is that if they hit you in their own base and they pick up your rings, you have to leave because you can't get any rings, while if they hit you in your own base and take your stuff, a restock is right there to help you.DarthJunior said:So even if a person is hit while loaded on their rings, they'll drop normal ones?
Spazzo said:If you choose to, you can ignore team rings entirely.
Kancsar said:Weird how nobody asked this one:
How's the Tag gametype going? Is the point system fixed?