Treetop Trouble Zone [UPDATE: Fixes]

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Azure Hawk

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OK folks, After...a long time, I have finally finished this map.

EDIT: I will make an Act 2, or a boss act.

Treetop Trouble Zone:

Size: 220KB

Description: A medium length tree level with many routes to take.

Well, I better show some screens:

That is just after the first checkpoint.

Although This isn't bieng used in Raw Mobius, I enjoyed making it, and I have learned alot from this level, so now I'm all geared up for Twighlight Bridge Zone.

Anyway, last but not least, here is the link [UPDATED]:
http://pechupechuproject.co.uk/SRB2/scr_treetoptrouble.wad

Anyway, I would like loads of feedback, both positive and negative :)

Azure Hawk
EDIT: Fixed the image size
 
Nice level, you had deafed rings...thok barrier, everything.
I like it, took me a while since it was like a maze but it was enjoyable, it would be awesome for you to make Act 2/turn it into a mod.
I like your level design, well done! :P
 
This is part of Wild_Bex world now.

Also, If your looking for my MOD, it's called Raw Mobius, I must get a demo out soon. Actually...
 
Yay! That was really enjoyable. I liked the fences and the green water, although that gets more into asthetics. The ending was nice- big hollow tree- and I got lost once, which I think should happen in a forest area, since thats kinda what you do in a forest.
Pretty nice!
 
Thanks, I'm working on another level, but I cant get it to be as enjoyable as this one....

Anyway, thanks for all the comments.
 
My one complaint is that it's easy to run right by the exit, even if you know where it is. It should be more noticable.
 
Just put in a new version, slighty updated to remove a few AFALLS, and generally fix a few bugs. Let me know if anyone wants to see an Act 2.
 
The level was really good

I can't really describe it, but the design and challenge were good.




EDIT: And yes, I would love to see an act 2.
 
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