Fawfulfan said:-Reply-
You still haven't explained what you mean. If you posted a picture, I can't see it. Examples, please?This invincibility leads right into a deathpit if you get it.
Fair point. I'll see if I can do something about that.In some of the underwater areas of AAZ, the enormous number of enemies around the air bubbles renders it near impossible to get the bubbles without flying back and drowning.
Culling planes inhibit the rendering of sprites and FOFs, and are only intended to be used in situations when you can't view those anyway, such as levels with multiple floors.I think lag can be reduced by culling planes or something like that...
Ummm, what did you do? Besides forgetting to code out the ERZ3 scaledown, I mean. I get you changed the gravity tags, but what is the bug that this is intended to fix? As far as I can tell, your modifications to the gravity tags haven't changed anything about the way the level runs.Fixed your map24. <<Replace your map24 in the torturedplanet file with this one. You had your gravity tags screwed up. If you want to, first compare the files to see what you did.
I've been messing around with the crashing room in Alien Armageddon a bit yesterday and today, after reading the forums and reading the suggestion for removing the polyobject flags, I tried that.
Lo and behold, it worked! Alien Armageddon 2 no longer crashes! As long as everything to do with the flags is removed, then the stage runs smoothly and without crashing.
Many thanks to SpaceKGreen for making the observation that the polyobject flags might have been the cause.