The Dark Wolf
Sarnak
That might be true. But if my memory is correct, Fawfulfan establishes in the Space Walk levels that the blue texture is used for an instant death, where as the red is only deadly if touched.
Then change it in both. It looks hideous.Exactly. It's all about consistency, folks.
That's most peculiar...it doesn't crash on my machine. I have never once SIGSEGV'd on SZ2, but it seems as though a lot of people are having problems. This level seems to be awfully fickle, choosing to crash on some machines and running fine on others.Okay, so apparently Spacewalk Zone Act 2 sigsev'd while the auto gravity flipping machines from ERZ try to flip you after you are sent sky high via a hell load of red springs. As soon as the gravity tries to shift while you're in the outer space segment right after those red springs, SRB2 crashes. It happened to me 5 times. Coincidence? I think not... Unless you're going to fix this, it will be impossible to complete act 2. And trust me, I'm getting sick of going through a 6-10 minute long Act 1, just to work myself 7-8 minutes into Act 2 so the game can crash. An issue like this in inexcusable...
Then change it in both. It looks hideous.
Every level will be modified in some way...most of them profoundly. This is why 3.0 will take a long time to come out.Will you revamp all levels for 3.0 or do you save some for the next versions?
Not if you only use midis. For those people that say "MIDIS ARE TOO LOUD, AHH", you can adjust the midi volume in the game.Custom music = big filesize.
MIDIs don't sound as good in most cases.
That's not true. If you select a music slot that has only a MIDI, it will automatically play the MIDI file when it can't find an OGG.Not to mention the fact that most people don't choose to listen to the MIDI tunes, so they wouldn't even HEAR the custom music.
*facepalm*That's not true. If you select a music slot that has only a MIDI, it will automatically play the MIDI file when it can't find an OGG.
Now THATS an idea! Did you draw an outline of that and give it the texture "GREYWALL"?*facepalm*
Oh hey guys, here's a new update. Drowned Downtown Zone is going to lose a little bit of its ugliness. Sadly, it's still using the icky DCZ textures, but they're more varied now (far fewer rooms with identical wall textures/floor and ceiling flats). Also, I've gotten a little creative with the sector-based scenery:
Sadly, that guy must have gotten a pretty violent Game Over.
It's "GRYWALL", and that's a texture, not a flat. I used XMSFLR02. But essentially, yes, you've got the idea.Now THATS an idea! Did you draw an outline of that and give it the texture "GREYWALL"?
well, i cant wait to play this once i get srb2. (i switched windows, and it hasent been downloaded yet. idk if there is a windows 7 srb2 out yet)