Metal96
Member
As usual, the title basically says it all. The offsets on graphics used for level titling are resolution-dependent (eg, each unit of offset corresponds to 1px on screen, rather than one unit of 320x200 space)
Screenshots that should help:
The moment at 640x400...
The same moment at 1280x1024 (my native resolution). Notice how the position of the "1" icon has moved relative to the text. This makes it basically impossible to reliably offset it to avoid text collision.
Here's some more examples at a few other resolutions:
For the record, the "1" icon's current offsets are -8, -40—extreme because I couldn't figure out why -16 wasn't cutting it. Also, the offsets -12, 0 worked fine and reliably back in 2.0.7 (yay porting WIPs) so something somewhere went horribly wrong between then and now.
Screenshots that should help:
The moment at 640x400...
The same moment at 1280x1024 (my native resolution). Notice how the position of the "1" icon has moved relative to the text. This makes it basically impossible to reliably offset it to avoid text collision.
Here's some more examples at a few other resolutions:
For the record, the "1" icon's current offsets are -8, -40—extreme because I couldn't figure out why -16 wasn't cutting it. Also, the offsets -12, 0 worked fine and reliably back in 2.0.7 (yay porting WIPs) so something somewhere went horribly wrong between then and now.