I wish this gamemode appears in 2.2.
- If games are frequently stalemating, setting a time limit of ~7 minutes per match tends to keep things rolling.
You do wish alot of things in 2.2
That is so true. The pacing of thokker is really slow. The average time it takes to score 3 points is about 15 or so minutes depending on the size of the map of course.
Game ends at 10 minutes (5 for each of the 2 Timers) like First and Second Timer like every other Soccer games.
True, but I will say that Thokker was in development for quite a long time as well. Even before Rocket League was released, so at the very least, it's probably safe to say that Rocket League didn't have any impact on Thokker during early stages(or even at all. Correct me if I'm wrong though.).Thokker came out last month, Rocket League came out in July of 2015. I think we now know what came first.
Thokker was born out of a custom gametype created during the 2.0 era called "Tumbleweed Soccer". As a combination of a joke and a netgame stress-test for slopes, about a year ago Red created the tumbleweed soccer map now known as Tumbleweed Canyon, and since he was bored and jobless at the time he used some Lua to set up both a rudimentary round system and and some actually-functional goalzones. It turns out a non-flat map and some formal presentation on gametype rules is enough to make tumbleweed soccer actively hold people's interests, so what became Thokker ended up outliving those slope beta tests and started becoming a full gametype unto itself.
So I tested it and it seems to function great....Splitscreen? I guess you could try it. We never actually tested that, oops.
To entertain those who are wondering: the first Thokker test netgame was May 16, 2015. The concept technically does slightly predate Rocket League's release by a couple of months!