Textures appear red In-Game but not in Editor [RESOLVED]

Andromeda

Amateur Mapper and Local Dumbass
Screenshot 2023-07-14 205507.png
srb20025.png

I think this speaks for itself, some textures are showing up red In-Game.
Specifically the ones from the Community Assets Pack
How do I fix this?
 
Last edited:
It could be that the texture couldn't load in OpenGL mode.
Nope, still red in Software Rendering
Or it could be hitboxes indicating something.
What does that even mean? Geometry doesnt have a hitbox, does it?
No, its a texture thing, I'm 99% sure.
Post automatically merged:

No, its a texture thing, I'm 99% sure.
Ok, So when I go back to the Title Screen and add the Community Resources, and then load the level, its fine.
So thats a workaround, but the issue still needs to be addressed.
I've also done some research and apparently the textures need to be in the WAD... But nowhere says how. :dramahog:
 
Last edited:
I've also done some research and apparently the textures need to be in the WAD... But nowhere says how. :dramahog:
Are you opening SRB2 using zone builder or manually? When testing levels that shouldn't happen since you gave ZB the pack.
Anyways though, it can either be inside the wad, or you can create, and put your map inside a pk3 extension, which is way easier to navigate. For both of these, you'll need slade.
For wad, you should just have to open your map like you usually would in ZB, but only now you're opening it for slade
For your PK3 you'd need to create it, I would worry about this after the level is completed since you have to place your map in that PK3 as well.
The first half of the section of this wiki should explain the rest on what to do.
Hope this helps.
 

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top