Switches.

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armedRaptor

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Hey mart_man2 here with a question, how do you make switches that when go down to a certain height opens a door? it would help lots.
 
It depends on what kind of door you are working with. Is it sector-based, or a FOF door?

Also, are you planning on opening and closing the door, or just opening it?

Either way, you are going to have to use a certain linedef executors, depending on what you are trying to do here.
 
A door is just a sector with the celing/floor heght moved up or down. It it's a fawf than adjust the controll sector height.
 
You need two control sectors, and the door and button sectors, and give the button sector property 975 (Linedef Executor: Touch Sector Floor)

You use one control sector for the door, and the other for the button as follows: Give each control sector a linedef type 97 (Linedef Executor: Trigger Each Time) and a linedef type 106 (Linedef Executor: Move Sector Floor.)

Tag both of one control sector's linedefs to your button sector and set the floor of the control sector to be zero, with will cause your button to depress into the ground to the height you set, which is zero.

The door is a little bit different. You have to tag the linedef type 97 linedef to your button sector (not your control sector) and you tag the 106 linedef to the door sector on your map, setting the floor height of your door control sector to zero.

This should cause both your button and door to depress into the floor whenever a player steps on a button.

If this doesn't work, let me know, I may have made a mistake in the instructions.
 
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