SUGOI

SUGOI 2.2a

Been playing this for quite awhile and I got some bugs to mention using the included Nightly Build. (Can prob happen in current build, aka .13 but I haven't checked yet)

*Note: For those that have yet to play this, it may contain spoilers, so view at own risk.*
===[Sugoi Area]===
- Fudge Canyon crashes upon load
```
Registers:
eax=49aacbbb ebx=00000000 ecx=00000000 edx=1a638474 esi=00000000 edi=00002d2d
eip=007bbed6 esp=0186f200 ebp=1a638474 iopl=0 nv up ei pl nz na po nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00210206

AddrPC Params
007BBED6 1A638474 00001000 1A638474 sugoi.exe!Patch_CreateFromDoomPatch
007D4EB6 0000046B 00000005 04652228 sugoi.exe!W_CachePatchNumPwad
771CAD01 00000005 0000046B 0000000E msvcrt.dll!wcstok_s
007B7136 0186F2F8 77DF5EAE 00001020 sugoi.exe!R_GenerateTexture
77E37B9D 00001020 77DF5EAE 00000000 ntdll.dll!RtlGetNtGlobalFlags
77DF5EAE 00000000 00000000 00001020 ntdll.dll!RtlAllocateHeap
77187580 00000000 00000000 04E9F384 msvcrt.dll!malloc
77DF3CE6 000018AE 0000003F 00001000 ntdll.dll!RtlFreeHeap
007BEF1E 00000000 00000000 0186F788 sugoi.exe!Picture_TextureToFlat
00658BE7 00000000 0000004F 00000001 sugoi.exe!G_DoLoadLevel
00660812 00000000 0186F7FF 00000000 sugoi.exe!G_InitNew
0084C4F1 00000000 00000000 00000000 sugoi.exe!Got_Mapcmd
```

- Clearing Granez Site 16 Zone leads you to a cutscene. After that finishes... the game crashes. If you have a save file in single-player though... you can actually load into the Subarashii Area.
```
Registers:
eax=3c11de13 ebx=00000000 ecx=00000000 edx=1cf2bef4 esi=00000000 edi=00001f1f
eip=007bbed6 esp=0186f580 ebp=1cf2bef4 iopl=0 nv up ei pl nz ac pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00210212

AddrPC Params
007BBED6 1CF2BEF4 00040000 1CF2BEF4 sugoi.exe!Patch_CreateFromDoomPatch
007D562E 00000000 0186F638 044D47BC sugoi.exe!W_CachePatchName
77E0AC49 00000000 00000000 00000000 ntdll.dll!RtlSetLastWin32Error
```
===[Subarashii Area]===
- Greenflower Grove Zone 1 with it's fixed camera angle and being forced to always look towards that direction will cause an issue where Sonic's Thok, Knuckles Glide, and Fang's Popgun will always go towards the north. Spindashing is also unwise to use since you'll always be going north.
srb20028.gif


- A Rope Hang in Roasted Ravine Zone 1 teleports you to the 'start' of the rope, making it tricky to clear as none flying / climbing / etc. characters. This is near a checkpoint with two rope hang sections and it's the last rope in the second section.
srb20024.gif


-Pipes of Green Zone crashes with an Out of Memory Error. No crash report is given when this happens.

- Roasted Ravine Zone 3 has a lua error from the boss.
```
WARNING: ...last 2-nighty\sl_sugoi_v1-0.pk3|lua/sugoi_player.lua:69: bad argument #2 to '?' (string expected, got nil)
stack traceback:
[C]: ?
...last 2-nighty\sl_sugoi_v1-0.pk3|lua/sugoi_player.lua:69: in function <...last 2-nighty\sl_sugoi_v1-0.pk3|lua/sugoi_player.lua:55>
```

Shortly after that... the game crashes.
```
Error occurred on Saturday, May 18, 2024 at 05:53:48.

sugoi.exe caused an Access Violation at location 00700A00 in module sugoi.exe Reading from location 000000AC.

Registers:
eax=000152cc ebx=040447bc ecx=00000000 edx=00007fff esi=04ca54ac edi=04b35efc
eip=00700a00 esp=0048a240 ebp=00000034 iopl=0 nv up ei pl nz ac po nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00210216

AddrPC Params
00700A00 0000003C 00000000 01FA1C48 sugoi.exe!P_SetMobjState
77DF5EAE 00000064 00000020 195447A0 ntdll.dll!RtlAllocateHeap
77DF634F 19608414 00000000 01FA1C00 ntdll.dll!RtlAllocateHeap
006FCA8D 00000000 00000000 00000000 sugoi.exe!P_BlockLinesIterator
```

- Clearing Star Genesis which... needs all the emeralds to enter, leads to a Game Over cutscene. The game crashes after it plays out.
```
Registers:
eax=3d8b3afb ebx=00000000 ecx=00000000 edx=1e6c1bdc esi=00000000 edi=00001f1f
eip=007bbed6 esp=015df4a0 ebp=1e6c1bdc iopl=0 nv up ei pl nz ac pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00210212

AddrPC Params
007BBED6 1E6C1BDC 00040000 1E6C1BDC sugoi.exe!Patch_CreateFromDoomPatch
007D562E 04B097ED 0000000F 000FA000 sugoi.exe!W_CachePatchName
0064A4CE 00000001 416312D0 00989680 sugoi.exe!F_CutsceneDrawer
008384C7 00000000 00000000 00000000 sugoi.exe!TryRunTics
73641283 00000001 00000000 000FA000 SDL2.dll!SDL_DYNAPI_entry
00628D5B 00000000 000FA000 00000320 sugoi.exe!D_SRB2Loop
```
 
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It's nice to have Sugoi being ported to 2.2 but it wasn't needed to merge the trilogy as it cause issues with freeslots limit and filesize bigger than maxsend(even if the second could easily have been fixed by better compressing audio).
 
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This is true gaming

So glad this came back for 2.2, hopefully subarashii might get a port, too!

Edit: nevermind, I think this has all of them
 
Is it me or is the new Contaminated Water Zone impossible? I feel like I'm supposed to use the Water Shield ability to jump that high (because the platform is above my regular jump height), but the shield abilities appear to have been disabled. (That or they've been reverted to their 2.1 forms, I haven't been able to find a Whirlwind/Armageddon shield to check yet)

srb20157.png
 
Is it me or is the new Contaminated Water Zone impossible? I feel like I'm supposed to use the Water Shield ability to jump that high (because the platform is above my regular jump height), but the shield abilities appear to have been disabled. (That or they've been reverted to their 2.1 forms, I haven't been able to find a Whirlwind/Armageddon shield to check yet)

View attachment 119570
If you're using the new sugoi.exe the shield button will be bound to left alt key by default as sugoi.exe is based on the nightly builds
 
Never thought they would do an official port for SUGOI! Hope they also port SUBARASHII, and remake the epic final bosses into something more stellar!
 
If you're using the new sugoi.exe the shield button will be bound to left alt key by default as sugoi.exe is based on the nightly builds
Oh, that's... awkward. Why would there be a seperate shield ability button? The spin button's intuitive, and the base cast's abilities are all built around it. Kinda hoping that doesn't go through to the full 2.2.14 version, honestly.
 
Kinda having some issues when playing Fudge Canyon Zone on both OpenGL and Software where whenever I start the level, 5 seconds later the game just crash out right for no reason at all. Very good mod overall though.
 
If you're using the new sugoi.exe the shield button will be bound to left alt key by default as sugoi.exe is based on the nightly builds

Oh, that's... awkward. Why would there be a seperate shield ability button? The spin button's intuitive, and the base cast's abilities are all built around it. Kinda hoping that doesn't go through to the full 2.2.14 version, honestly.
CONGRATULATIONS! modded chars dont conflict with shields ^_^
Post automatically merged:

inazuma is strong against egg lightshow lasers dont hurt him
the outer ones, not the barrier
 
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Oh, that's... awkward. Why would there be a seperate shield ability button? The spin button's intuitive, and the base cast's abilities are all built around it. Kinda hoping that doesn't go through to the full 2.2.14 version, honestly.
fear not, for this is how it will be on the release of 2.2.14
1716055716081.png
 
id prefer to move shield ability in where spin usually is for ogs LSHIFT i have my spin mapped to lmb rn
LALT is a wierd key
 
As someone who really likes to play with other characters such a Samus, I've encountered the fact that the game cannot run with both SUGOI and Samus running at the same time, giving me this error as a result.

1716058709426.png


Not sure if this can be fixed or not, but just a disclaimer in case it's either on the radar for people, or if other characters may suffer the same fate.

Quick Edit: I have tested this on both the nightly build and 2.2.13, both versions give me this error.
 
I've tried to launch it on it's own and said it's missing dlls and I tried putting it in 2.2.13 folder and it didn't run i'm very stupid pls help
 

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