If they do that, it should at least have a toggle option.Change the camera's FOV according to speed in order to create a fake sensation of high speed
Are you...asking for someone to update a mod? Because the sprites for SRB2 have been completely redone multiple times.I may be the minority of this and a newcomer, but when I look back at the trailer of the Conker's Bad Fur Day mod from years ago (not counting SRB2 Kart's versIon), it got me thinking: Why has no one updated the graphics or made new sprite artwork for these? I know it's a bit complicated, but I stink when it comes to drawing sprites good. I mean the mod of that part of SRB2 is okay, but it wouldn't hurt to see an update on it.
Rule 15. Read it and never post things like this.I may be the minority of this and a newcomer, but when I look back at the trailer of the Conker's Bad Fur Day mod from years ago (not counting SRB2 Kart's versIon), it got me thinking: Why has no one updated the graphics or made new sprite artwork for these? I know it's a bit complicated, but I stink when it comes to drawing sprites good. I mean the mod of that part of SRB2 is okay, but it wouldn't hurt to see an update on it.
Uh thats what theyre doin for 2.3 but only some remastered spritesRemaster all the textures, sprites and musics
congratulations! you have successfully delayed the update by another two yearsRemaster all the textures, sprites and musics
This is already present, but exclusive to OpenGL. TypeChange the camera's FOV according to speed in order to create a fake sensation of high speed
gr_fovchange 1
into the console while in OpenGL.This thread is for vanilla SRB2I think I have a cool suggestion for an add-on, if it's okay to post it here.
So you know that character switching machine from the ULDCs and OLDCs?
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Why not make an add-on that places it at the beginning of any level? I think that would be pretty cool.
Honestly it would be cool if something similar could be implemented into the base game. There's been talk in the past about potentially adding in a world map type thing that tracks the player's progress from zone to zone in the main campaign. Would be cool if between zones you spawned into a hub type location with access to a character select machine and the world map, allowing the player to choose which character they want to play as from zone to zone, and even return to levels they've already beaten. This way, zone progress would be universal between characters instead of each character having to take up an entire save slot.I think I have a cool suggestion for an add-on, if it's okay to post it here.
So you know that character switching machine from the ULDCs and OLDCs?
Why not make an add-on that places it at the beginning of any level? I think that would be pretty cool.
It should be easy enough. Maybe a Sonic 4 style "Progress straight to next Zone" button option you can press when you clear the boss acts?support for a world map, or adventure style or Hexen Style world map system would be nice, so long as the classic linear level to level thing is still an option.
I don't think it's likely that base SRB2 is getting a full hub world, considering the pathway Sonic and friends take being more of a line rather than back and forth across a general area. Less Sonic Adventure and more Sonic Advance 2.No offense, but ew no. I hated how sonic 4 (All episodes) did it and I would not want it for my mods either.
SRB2 the Past already uses a series of hub maps, but in the upcoming update each level will return you to the same spot in the hub you accessed the level from. It would be nice to be able to spawn the player in front of the level they finished instead.
Oops sorry about that.This thread is for vanilla SRB2
and also rule 15