I'd imagine it could be done more easily by having the puffy cheeks as separate sprites that are then overlaid on top of the regular character sprites.
Yeah, that'd be an easy method.
I'd imagine it could be done more easily by having the puffy cheeks as separate sprites that are then overlaid on top of the regular character sprites.
I don't know if this has been suggested before, but maybe in a future revision, we could add sprites for characters (that need to breathe air, of course) that show them puffing their cheeks out when underwater? Sonic 1 almost had that, as seen in the image below.
A launcher that can route other SRB2 versions to the launcher, auto update the game, and load mods before loading the game would be nice!
- Make it possible through MainCfg to configure how many lives the player will have when starting a new game
Just add lua script into your map with:
- addHook("PlayerSpawn", function(p)
p.lives = X
end)
With the `p.lives = X`, replace the variable X with the number of lives you want. If you want it to be infinite lives, change the variable to INFLIVES.
You can modify the Followmobj ghost by checking for... I think the ghost's tracer? It's been a while since I checked the code, but I know there's a mobjpointer to help modders creating customised ghosts.
First off I've seen a lot of posts here saying that bean the dynamite duck should be in srb2 but I don't think he would fit in enough because I can't think up of a zone that will give you him and unless he's unlockable via an extra level just like Amy then he can't be just thrown into srb2 (but he has quite a lot of mod potential an all so get to work mod makers).