This is a very specific suggestion that, frankly, is unrealistic and more of a question than anything:
Why no Casino level? They're pretty iconic for Sonic games. I imagine they might be tough to properly pull off in the Doom engine, with bumper and all.
This is a very specific suggestion that, frankly, is unrealistic and more of a question than anything:
Why no Casino level? They're pretty iconic for Sonic games. I imagine they might be tough to properly pull off in the Doom engine, with bumper and all.
Don't they ever find that rather restrictive?Decades of inertia. Despite the insane expansion in scope, SRB2 is still mostly locked into the zones, story, music, etc. that 12-year-old Sonikku made up in 1998.
Personally I'm against this, and here's why:
SRB2 is designed around the abilities the characters have individually. Pairing any two characters together and giving them team abilities on top of that would change the entire dynamic of the main campaign and force large scale rebalancing in level design.
The idea strictly on it's own is fine, but in my opinion it would be much better for a level pack with levels built around this concept, rather than put into the vanilla game.
Don't they ever find that rather restrictive?
Record Attack causes a lot of problems when it comes to giving out bonuses during gameplay.
Though rewards for recollecting emblems would certainly be welcome, I want to point out that many emblems in the game are surrounded by extra lives or other rewards already. For just one example, the emblem in Castle Eggman Act 1 where you go through a hole hidden behind a flag is surrounded by two 10-ring monitors and an extra life, meaning that there's a reward for going there even if you've already found the emblem.I'd like to talk about emblems.
Collecting them is very fun. I love the obtuse nature of their placement, especially with the haiku poems serving as a hint guide. However, I think players should still be encouraged to collect them upon replaying the game.
When you encounter one of the emblems, you're added an emblem to your tally, and potentially get a reward for doing so if you meet certain criteria. Great! However, perhaps they can grant the player an additional reward? Think about how Super Mario Odyssey utilizes Moons upon obtaining them multiple times. If you collect 1, you obviously get the moon, but if you collect it again you are given a few coins for your trouble, continuing to reward the player for engaging in challenging platforming or risky exploration. I believe Star Coins in NSMB do the same.
I think collecting medals could give the player one of the following possible rewards:
* Extra rings
* Extra points
Extra rings could be a good reward; somewhere between 50 and 100 would entice players to increase their score, get an extra life and just feel safer in general. I know that when I get to Egg Rock, I like to stockpile my lives and continues.
Granting players specifically extra points has me thinking that it could encourage score attack speed-runs of the game. "Who can get the highest score?", ya know? This could add an extra wrinkle to the game's depth and replayability, imo.
What do you guys think?
Level GFZ1
Levelname = Greenflower
Act = 1
etc...
PAIN = SKID
DEAD = SKID
GASP = SKID
EDGE = SKID
TRNS = SKID