If you look close in GFZ2 the end area where you head up to the area with the token, The creators already implemented a good ramp it doesn't look brick from a far and speed accelerates when you dash down it and slows down when you go up. So why don't they just do that same thing for other ramps in the game?
Actually, that's not right. That ramp only looks so good because of the type of texture on it...it wouldn't look as good with a different texture. Also, what do you mean? It doesn't change your momentum.
Anyway...
I've been keeping quiet about this for a really long time because I thought that no one agreed with me. Actually, I still don't, but I want to say it anyway.
I liked the 1.09.4 shields better.
Don't get me wrong, I like some of the innovations. The Force Shield is nice, and I like how the Whirlwind Shield can now work to save you from falling off a cliff. But I dislike just about every other change to the shield system.
The Elemental Shield is overpowered and really doesn't make sense to me. Why are the elements being combined into a single shield that allows you to make a fire trail and breathe underwater? I actually went back to old discussions of this change back when it was brand new, just to see the logic behind it, and it said that it was because of the underpoweredness of the Inferno Shield.
I understand that concern, but what about the Liquid Shield? That was quite useful enough...giving it even more advantages threw off its balance. Plus, I actually don't think the Inferno Shield was much more underpowered than the Attraction Shield...which, by the way, I think should protect against Electrical Damage.
If you ask me, the ideal solution would have been to add another trick to the Inferno Shield, not merge it into the Liquid Shield. Perhaps it could spew a ring of fire when the player jumped. Or maybe it could stop you from losing momentum in a Spindash.