So, maybe the ability to name your save slots?I can't think of a good way to keep track of which savefile belongs to which character, though. Keep in mind that to SRB2, characters are numbers, and you can add wads in whatever order you want.
The Ability to Pick Up Items? Pushing Items are kinda slower.
2.SRB2 Doom Builder suggestion: I think you should be password protect your level wad so when someone downloads it he will not be able to open it; also it would be useful if your map has hidden places.
is SDLL still in...?2.srb2 doom builder suggestion:i think you should be password protect your level wad so when someone downloads it he will not be able to open it,also it would be usefull if your map has hidden places
Why don't we make a zone or even another version that's backwards? http://www.youtube.com/watch?v=0OiDRP60aHM&feature=related Just think of it this way. Everything bad would be good and everything good would be bad. Like if 65 years from now, it would be the year 1945 and WW2 would then be going backwards, millions will be brought back to life and Hitler will free France and Poland. But Santa would then be a cook that goes down the chimney to steal all the kids favorite toys. Santa is good in the forward world but bad in the backward world. War is bad in the forward but good in the backward. War kills in the forward but in the backward it would be like a genie bringing people back to life.Also left would be right, up would be down and forward would be backward.
Restrict the player from changing skins mid-game, unless they are a spectator.
Restrict the player from changing skins mid-game, unless they are a spectator.
IIRC, they decided to make Blue Mountain Zone because they had no ideas left.On a slightly related note: Now that Red Volcano Act 2 has become Blue Mountain Zone, wouldn't that mean there are some ideas left for RVZ1?