Standard red ring sprites.

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Shu

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I skimmed through the srb2.srb file looking for the sprites or the red rings,
but wasn't able to find them. Does it just use the sprite set of the normal floating in the air rind but change their color? If so is there any way to replace the tossed ring sprites with out replacing the floating ring sprites?
 
Super mystic sonic said:
There was a point. Somebody had a problem, and now its been solved. Which means NOW the point of the topic is gone.

Yes,I know.My post ment like theres no point if its solved already.
 
Guh, I replaced the sprites(every frame), but nothing happened. Does it have to only be the 0 angle like it was in the srb2.srb file? I did full rotations for mine(1-8), and I kinda need it to be that way.
 
Akuma TH said:
Um,than theres no point to the topic.
This TOPIC had a point. Your post, however, did not.
Shu, your angles should be A0, B0, C0, etc.
 
Shuffle said:
Shu, your angles should be A0, B0, C0, etc.

...That sucks and ruins my whole idea. K, maybe not...

EDIT: >.> Still not working. Lump names are RRNG A-H, right?
 
Dark Warrior said:
The images need to be between markers S_START and S_END.

Ahhhh. *tries*

EDIT: K, it works now, but prettysrb2 still leaves the regular red ring trail. Guess we just won't be able to use the wad with that launcher. Oh, well.

EDIT2: Shuffle was wrong, you can have different angles.
 
..what? I didn't say it NEEDED different angles. The original rings only have one angle. Notice how I said A0, B0, C0. Those are all the same angle, just a different frame.
 
I already knew they were only one angle to begin. I asked if it had to stay that way and you said:
Shuffle said:
Shu, your angles should be A0, B0, C0, etc.
.
 
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