Monster Iestyn
Fangtastic
He means the 1.1 10th Anniversary Demo.
Jacy said:OOH! SRB2 Super Smash Bros. *DOWNLOADS*... HOLY ****! This is AWESOME! YAYZ! Make there be secret Characters like in the real game. That will make people work for the best characters.
Ugh! It's not even that good.Shails the Shadow said:*Dont believes*
OMG! A super Smash bros for SRB2?
Thats a dream coming true!
I downloaded it and played it with my brother. He gives 10/10!
But i give... 1000000000/10!
At moment I did not found any bug.
I hope you guys finish it soon!
Good luck!
light dasher said:Well, not everyone has the beta, but is this still being worked on or is it taking a brake?
Cue said:
sonic260 said:Does this work with Vista? If it doesn't then that may be the problem
And my computer wont let me extrat from the RAR file
Same here, vista will run this just fine, and i use 7-Zip not WinRARJetTheHawk said:WINrar FTW *shot*
And anyway, I have Vista and it works fine.
It would not work because there are no "off the top of the screen" effects/states/whatever the heck they are called, for ceilings, and even if it was done, it would look strange and out-of-place.SilverESP said:What would be really funny in the full version is when the player dies they hit the screen or fall in the backround like in the regular SSBB/SSBM
zeldagamer00 said:It would not work because there are no "off the top of the screen" effects/states/whatever the heck they are called, for ceilings, and even if it was done, it would look strange and out-of-place.SilverESP said:What would be really funny in the full version is when the player dies they hit the screen or fall in the backround like in the regular SSBB/SSBM
SilverESP said:What would be really funny...... fall in the backround like in the regular SSBB/SSBM
Spazzo said:Sure, it's just a teleport that leads the player to the backdrop, but it does the job. =P
Ash said:Spazzo said:Sure, it's just a teleport that leads the player to the backdrop, but it does the job. =P
Couldn't you fake the "hit the fourth wall" by doing the opposite: Telporting the player in front of the play area? Sure, it wouldn't smack the wall, but it'd still be something...