Thanks for sharing your thoughts.
The help screen seems a good idea, I totally forgot about it since all this time...
Now it's true that Sylveon has an OMGWTFBBQ-esque acceleration that I should probably lower. Concerning the level design, I can hardly make better than I did with Floral Road 1 & 2, my excuse would be that I didn't touch DoomBuilder since them (Mud Mines wouldn't count since the garbage it ended into~), the player shouldn't have too much trouble finding its way as the levels are linear enough, but if you had problem I guess I'll use those old arrow-signs, like in NewHorizons.
The Boss not noticing the player SHOULD've been fixed, but for some reasons it's still not working sometimes :/
As the boss spawns in its chase state, I will probably add a Look one, but it worked fine during its developpement, weird.
Concerning notifications, I should just put the Monster House one in the middle of the screen (It tells you that the exit's door has opened).
Even tough, I don't think I will put notifications like "Getting dizzy from hunger..." at the center of the screen, because it'd be rather annoying. I thought of adding the hunger sound from PMD, but I was unable to find it (like many other sounds btw.)
And finally, I don't know how to loop musics, sorry :/
Also it'd be a good thing for you guys to stop talking about my shitty Lua skills and the fact that there are "ThinkFrames" in there, seriously it's totally out the topic and no one cares as the script is working as it is supposed to!
EDIT: Btw, I dare you to open the lua lump, you will see what horrors are hiding in there...