SRB2Live Public Beta (srb2live.exe, 56k go make some money)

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Re: Public Beta Wans & Needs

DarkSagaFromSegaLMA0 said:
I'll tell you what I want off this & what it needs!

NEEDS
-----------------------------------------------------------
1: To have the LOGIN SCREEN TO WORK
2: To make a separate Master Server to save accounts
3: In-Game Voice Chat or VoIP-style chat

WANTS
-----------------------------------------------------------
1: A game-type called Chat Zones, with Chatting areas like a couple of Houses, a little town or more.
2: Personal Host items & abilities
3: Forge

That's my list. Tell me if any of these are decent enough to use on this LIVE Beta.

PS. Someone better log on to Netplay


Needs:
1.) Be quiet and wait... :<
2.) It's called the SRB2 User Database, and you're already registered on it. :D
3.) I wish... :(

Wants:
1.) NO.
2.) You mean host only items and such? Easily possible, just not much point...
3.) If only... :)

I was thinking about adding in some rather abusable host commands, such as...

Code:
freeze <node>
Does what it says on the tin.

Code:
maul <node>
Sends an endless stream of enemies after them till they die, then the enemies vanish.

Code:
explode <node>
See Soviet Russia Blast monitor popping.

Code:
rocket <node>
Rockets them into the sky then, well... *pop*

Code:
mute <node>
Duh.

Code:
community <node>
Similar to mute, except it causes everything they say to be changed into a random phrase from a list of phrases. This phrase could be anything, for example, in Garry's Mod the same command under a different name causes the victim to say things such as "I like Llamas!" and "How do you get the gun that moves stuff?". Hilarity ensues.

Code:
jail <node>
Surrounds them in a prison like object, if they die they will just respawn in this object.

Any other suggestions are welcome, and yes, I am ripping off ULX and ASS Mod.
 
Re: Public Beta Wans & Needs

Cue said:
I was thinking about adding in some rather abusable host commands, such as...

Code:
freeze <node>
Does what it says on the tin.
Paralyzer... n00bs and morons beware.

Cue said:
Code:
maul <node>
Sends an endless stream of enemies after them till they die, then the enemies vanish.
Localized Chaos Mode... nice, very nice

Cue said:
Code:
explode <node>
See Soviet Russia Blast monitor popping.

*boom splat* lol

Cue said:
Code:
rocket <node>
Rockets them into the sky then, well... *pop*
*psssssh skeeeeeeeeww POW splat* awesome

Cue said:
Code:
mute <node>
Duh.
Finally a way to make them STFU without muteing the commlines

Cue said:
Code:
community <node>
Similar to mute, except it causes everything they say to be changed into a random phrase from a list of phrases. This phrase could be anything, for example, in Garry's Mod the same command under a different name causes the victim to say things such as "I like Llamas!" and "How do you get the gun that moves stuff?". Hilarity ensues.
noob at node 4: WTFLOLBBQZOMZ I gots 91 Chaos Emeralds!
noob at node 4: WTFLOLBBQZOMZ I gots 91 Chaos Emeralds!
"command executed"
noob at node 4: Read the wiki

Cue said:
Code:
jail <node>
Surrounds them in a prison like object, if they die they will just respawn in this object.

Combined with the Enemy swarm command this would be very powerful.

Cue said:
Any other suggestions are welcome, and yes, I am ripping off ULX and ASS Mod.
 
Re: Public Beta Wans & Needs

Chaos Knux said:
Cue said:
Code:
community <node>
Similar to mute, except it causes everything they say to be changed into a random phrase from a list of phrases. This phrase could be anything, for example, in Garry's Mod the same command under a different name causes the victim to say things such as "I like Llamas!" and "How do you get the gun that moves stuff?". Hilarity ensues.
noob at node 4: WTFLOLBBQZOMZ I gots 91 Chaos Emeralds!
noob at node 4: WTFLOLBBQZOMZ I gots 91 Chaos Emeralds!
"command executed"
noob at node 4: Read the wiki
I really lol'd.

Another example:
N00b at node 7: I R DA PWN'T U!
N00b at node 7: U NO GUD COMPARD 2 ME!
*after the command is executed*
N00b at node 7: How do I shoot?
 
I got one.
Noob at node 8:NOTHING CAN KILL MES!
"command executed"
Noob at node 8: I was killed by a non moving crawla.
We really need a feature like this in 1.1.
 
Oh!Oh!Another one!!

Noob at node 9:I'M TEH FASTEST TING ALIVE!
"command executed"
Noob at node 9:I'm slow like a slowpoke.
Thats funny.
 
no its not.

N00b at node 1: Verify me!!!1!! You are teh SUXORZ!!!!!1!!!1!!!!!!!1111!
"command executed"
N00b at node 1: Ban me from your Server and the MS.
 
Yeah guys, stop drowning the thread, in stupidity, I asked for sensible commands, not a load of idiotic What If...?'s.
 
Add a command like the community one, but you get to choose the message. Also make it automatically mute them for both commands.

As for the command with the endless stream of enemies, make it one deton, but the deton is an insta-kill if it touches a player, cannot die except by touching a player, and instead of slightly slower then whoever's it chasing, like normal detons, it's slightly faster.
 
Kaysakado said:
Add a command like the community one, but you get to choose the message. Also make it automatically mute them for both commands.

As for the command with the endless stream of enemies, make it one deton, but the deton is an insta-kill if it touches a player, cannot die except by touching a player, and instead of slightly slower then whoever's it chasing, like normal detons, it's slightly faster.

It's not mauling then, it's much more fun to have a load of killable crawlas and jettys chasing them and nobody else, eventually they get killed off... :)
 
Well, don't put Crawlas, they could just spin in place and get massive points. In fact, they could abuse jettysyns as well - move to a corner and start jumping up and down. It works realy well, actually.
 
They wouldn't give any points, they'd just be an endless stream that would all pop as soon as the player died, oh, and also, the player's ring count would be set to 1 before the enemies spawn, for the lulz.
 
Cue said:
the player's ring count would be set to 1 before the enemies spawn, for the lulz.
YES

Also:
Code:
RICKROLL <node>
Makes it play Rickroll music while they're on that server, and it remembers their IP, so when/if they rejoin later, it starts playing again.

One last thing:
Code:
SIGSEV <node>
Sigsevs their game, for the lulz.
 
Kaysakado said:
Cue said:
the player's ring count would be set to 1 before the enemies spawn, for the lulz.
YES

Also:
Code:
RICKROLL <node>
Makes it play Rickroll music while they're on that server, and it remembers their IP, so when/if they rejoin later, it starts playing again.

One last thing:
Code:
SIGSEV <node>
Sigsevs their game, for the lulz.

Rick roll: I would use it on my self.
Sigsev: ...um... that could be bad for you... YOu join a server, BAM! sigsev. oh, and how would you execute it?
 
Or how about these commands:
Code:
c-kick <node>
Code:
c-ban <node>
Code:
lag <node>

Here is how it works:
c-kick:
Player 1 rennamed to Konda.
Player 2 rennamed to rene.
>nodes
0: Konda
1: rene
>c-kick 1
rene has been kicked (Consistency failure)
Player 2 has been kicked (Consistency failure)

c-ban:
Player 1 rennamed to Konda.
Player 2 rennamed to rene.
>nodes
0: Konda
1: rene
>c-ban 1
rene has been banned (Consistency failure)
Player 2 has been banned (Consistency failure)

lag:
Player 1 rennamed to Konda.
Player 2 rennamed to rene.
>nodes
0: Konda
1: rene
>lag 1
<rene> Man, it's laggy here >_<

HINT:
lag:
It only sends lag to the player. lol

Well, I used rene like a noob at node 1...
 
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