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srb2Horroredition, try it out =D

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Shadow

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Meh, i didn't have time to release this yesterday via annoying parental units...so i'll try and release it today.
First off, i need a host, so if someone would kindly volunteer to host this mod for me, i would be most grateful.

Normal srb2 enemies and some scenery replaces
map01 - 09 edited, and map90 - 99
ENEMIES!(listed below)
Sabreclaws replace bluecrawlas
FireGolems replace redcrawlas
Minotaur replaces Eggman
SteelLich replaces Commander
Ironlich replaces Goomba overworld
LostSoul replaces Goomba underworld
Disciple replaces jet-syn gunner
Gargoyle/imp thingy replaces jet-syn bomber

EDIT:oh, i forgot, this isnt 'cute' like srb2playah's, this will make you jump every now and then
 
I'll mirror that for all those Zippers out there.

Mirror 2 - 14.9MB ~90 Kilobytes per seccond per connection, up to 256KBps with a download manager like WinGET.
 
Wuh! The music in map03 sounds like it was recorded with a microphone! X_X.

Eh, this thing isn't all that interesting, just a bunch of doomey sprites with stolen SASRB2 maps. >_>
 
well your a very dull person shuffle.srb2co-op was mostly taken sasrb2 stuff and bug fixed, aswell as deepsea added.the halloween version just looks halloweeny, not peaceful.
 
I like map03's music. It sounds more fierce and catchier than the original.

Also how the enemies are all scary and hard. That was great. I also love the way you combine levels as if you actually move on, like in S3&K.

I tried adding soniccd mode into the level header, but it didn't work. Probably cause I either did it wrong, or it was taken off for 1.09.
 
i plaeyd thru it, very nice, Good job man, although you should see what you can do about CEZ2

And the boss beat my ass, hes hard
 
Chaos Zero 64 said:
I tried adding soniccd mode into the level header, but it didn't work. Probably cause I either did it wrong, or it was taken off for 1.09.
I don't think that. The Sonic CD console command still works. And you gave it to me.

Anyways, using a script that calls to "SONICCD ON" and then use it for the beginning of the level will work ;)
 
Well, I beat it. It's clear that this is meant for coop and/or JTE ability usage. Oh, and HCZ3(or should I say HCZ8) has switches that do nothing. You have to use chaos controll to finish the level. But yeah; this was made with the idea in mind that the player would make full use of JTE's functions.
 
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